TES Skyrim 0.308

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Re: TES Skyrim 0.308

I was one of the users that brought this up with JawZ. The readability of the font is not good (it's hard to read). Obviously, this shouldn't be a priority since it sounds like it will take a lot of work for something that is only cosmetic, but it's something to keep in mind when you are looking to make improvements to the localization. The easiest solution I can think (hopefully) without a lot of work is to simply double the spacing between words. This will better define the words from one another and make it a bit easier to read. Though, this isn't the best solution.

It's a small thing so if it's going to be far too much work, I wouldn't worry about it. It would be a welcome adjustment, but the users can adapt in the end.

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Re: TES Skyrim 0.308

Here is some detail on unicode width standards:
http://www.unicode.org/reports/tr11/

And a list of width property on every character, I guess you can feed this to the text engine for rendering?
http://www.unicode.org/Public/UCD/lates ... nWidth.txt

The classification of text width.
Fullwidth: W,F,A
Halfwidth: N,Na, H, A

where

W=East Asian Wide
F=East Asian Fullwidth
A=East Asian Ambiguous(<-- can be fullwidth or half, might as well just classify them as fullwidth for compatibility.)

N=Neutral (Not East Asian)
Na=East Asian Narrow
H=East Asian Halfwidth
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Re: TES Skyrim 0.308

I've used custom image for letters (don't remember where downloaded it), not generated by myself, so such table do not fit it. Forget it guys, i'll make an update to it some day, but not any soon, have lot of other things to do instead of building own tables by measuring positions of each symbol.
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Re: TES Skyrim 0.308

Don't know if this is gonna do any good, but I've filtered out the fullwidth chars that have pixels on the right side of the grid.
256x256
Image

4096x4096 http://i.imgur.com/i33mcXg.png
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Re: TES Skyrim 0.308

Hmm, i'll check it
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Re: TES Skyrim 0.308

Hay boris, is stencil works in effect.txt?

I tried to setup stencil in render state by

Code: Select all

        StencilEnable   = TRUE;
        StencilPass      = REPLACE;
        StencilRef        = 1;
then this later on

Code: Select all

        StencilEnable    = TRUE;
        StencilPass       = KEEP;
        StencilFunc       = EQUAL;
        StencilRef         = 2;
but it doesn't do anything and still update the pixel value in the second pass.
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Re: TES Skyrim 0.308

No, depth or stencil are not available there.
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Re: TES Skyrim 0.308

Ok, thanks for the clearing up.
I've managed to bypass the stencil test through alpha and wrapped up a SMAA there. So far so good.

Now come to think of it. It is probably not a good idea to do that...it doesn't looks that much of a difference if ENB AA is on.
Good for learning though.
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Re: TES Skyrim 0.308

I have gotten this problem
http://smg.photobucket.com/user/crazyco ... g.html?o=0
(not my screen but same issue)
Now i know that this should be turning off the anti aliasing which i have done in the Skyrim options. If this should also be done in the driver I need some serious help. Mostly due to the fact that the only way to affect anti aliasing wont shut it off from what I can find.
http://smg.photobucket.com/user/crazyco ... g.html?o=1
I have AMD Radeon R9 A375 grafic card.

Can someone help me or is it a case of reinstalling the game and just not use ENB
(sorry about url instead of img but it wont load correctly)

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Re: TES Skyrim 0.308

No idea what is in modern AMD drivers, but definetly you must disable all forced things there. For NVidia proper setting are "application controlled".
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