The odd thing is: some stuff does seem to have parallax mapping, or at least it looks that way, (like the tower in the intro) but other stuff clearly doesn't (a random stone bridge, cobblestone road etc.) and looks terrible. The AO is also terrible. Not sure how many people worked on this update, but it can't have been many.ENBSeries wrote:Regarding parallax, i can't say for sure, but if it's not supported by game itself for terrain, then i'm in very big doubt that can do it, if shaders are same crap as in Fallout 4. I need to look at it first, will do it soon.
Yeah, grab 40 quid from people who believe marketing. :/roxahris wrote:Strange port. You can tell what their inspirations were.
You mean, through e.g. SRWE? If you use borderless windowed mode you can switch the resolution dynamically using SRWE.A quietly disabled implementation of dynamic resolution scaling. I was kind of hoping this would work.