Since Volumetric Lighting has become such a Hype it starts also to get such massively over abused per frame sometimes it becomes more a pain to the look and feel then anything else looking through that milky window glass , especially if you put it over a lod system which itself is blurring the distance in some way out and push another motion blur and depth of field on top of it perfect eye strain and pain.tapioks wrote:When I close my eyes to sleep, I dream of new fog parameters for Fallout 4.... ^_^
So yeah i agree a fog control with direct Nvidia Volumetric Controlls as well via ENB Menu would be nice
Boris shouldn't be such a problem to access the gr command via the Menu you do it already for the character lighting could save some commandline fiddling at least having gr on/gr off for testing purposes
I mean why the hell has fallout 4 to look everywhere like it's a big Asian SMOG City ???
I really dislike it only because crepuscular rays to become visible in the whole Frame you need to SMOG out the whole World is somehow ridiculous.
especialy if you look through it in birds eye view with all the texture compression and lod blur going on it just hurts so badly.