TES Skyrim SE 0.309 BETA

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*blah-blah-blah maniac*
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Re: TES Skyrim SE 0.309 BETA

Testing this asap, can't wait :) Amazing how quickly you did it once again! Thanks for you continued contribution to the gaming community in general.

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Re: TES Skyrim SE 0.309 BETA

Great work Boris, thank you so much!

Just thought i'd let you know, tested this a bit with the default files/parameters.

This is using Windows10 / NV driver 375.70 on a 1070 / 4790k / 16gb ddr3 @ 2400. Getting some weird drops (to 40ish fps) in certain situations, near riverwood coming from the game starting area with around 50% gpu utilization so it's not a problem with the gpu getting capped, then it keeps changing between 35-60.
Disabling the ENB ingame via shift+enter and options doesn't fix the problem.
With ENB dll not loaded, it's all smooth 60 fps with 70% gpu utilization. So i think there's an issue somewhere with the dll.

EDIT : after further testing, seems to be related to game's vsync messing up ENB. After disabling it (presentinterval set to 0), fps is uncapped and stable around 80-90 with no more drops to 40ish and heavy stutters.

Not sure why, Skyrim ENB worked fine with the game's vsync, anyway, hope this helps you :)

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Re: TES Skyrim SE 0.309 BETA

Thank you so much Boris! Can't wait to try it out, and I will spread the word :D

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Re: TES Skyrim SE 0.309 BETA

Thanks a lot Boris, your work is greatly appreciated.
chris85 wrote:Great work Boris, thank you so much!

Just thought i'd let you know, tested this a bit with the default files/parameters.

This is using Windows10 / NV driver 375.70 on a 1070 / 4790k / 16gb ddr3 @ 2400. Getting some weird drops (to 40ish fps) in certain situations, near riverwood coming from the game starting area with around 50% gpu utilization so it's not a problem with the gpu getting capped, then it keeps changing between 35-60.
Disabling the ENB ingame via shift+enter and options doesn't fix the problem.
With ENB dll not loaded, it's all smooth 60 fps with 70% gpu utilization. So i think there's an issue somewhere with the dll.

EDIT : after further testing, seems to be related to game's vsync messing up ENB. After disabling it (presentinterval set to 0), fps is uncapped and stable around 80-90 with no more drops to 40ish and heavy stutters.

Not sure why, Skyrim ENB worked fine with the game's vsync, anyway, hope this helps you :)
On a regular basis you should (or rarely) never use games Vsync settings, external tools and/or GPU's are the ones to go.

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Re: TES Skyrim SE 0.309 BETA

Thank you for setting this so fast. :shock:
Will try asap.
But...what....no SSAO ?.... :D Just kidding, Boris.
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Re: TES Skyrim SE 0.309 BETA

Zexen wrote:Thanks a lot Boris, your work is greatly appreciated.
chris85 wrote:Great work Boris, thank you so much!

Just thought i'd let you know, tested this a bit with the default files/parameters.

This is using Windows10 / NV driver 375.70 on a 1070 / 4790k / 16gb ddr3 @ 2400. Getting some weird drops (to 40ish fps) in certain situations, near riverwood coming from the game starting area with around 50% gpu utilization so it's not a problem with the gpu getting capped, then it keeps changing between 35-60.
Disabling the ENB ingame via shift+enter and options doesn't fix the problem.
With ENB dll not loaded, it's all smooth 60 fps with 70% gpu utilization. So i think there's an issue somewhere with the dll.

EDIT : after further testing, seems to be related to game's vsync messing up ENB. After disabling it (presentinterval set to 0), fps is uncapped and stable around 80-90 with no more drops to 40ish and heavy stutters.

Not sure why, Skyrim ENB worked fine with the game's vsync, anyway, hope this helps you :)
On a regular basis you should (or rarely) never use games Vsync settings, external tools and/or GPU's are the ones to go.
Thanks, i know, just that skyrim doesn't have a vsync option to enable/disable afaik, just via the ini file. :P

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Re: TES Skyrim SE 0.309 BETA

Ini hacks with settings which are disabled by default is always risky.

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Re: TES Skyrim SE 0.309 BETA

Thanks Boris ! I've been just ported my pixel shader quickly and everything up and running ! It's been a long time since I have seen it with default lighting and vanilla textures :D I'll into more detailed tests now.
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Re: TES Skyrim SE 0.309 BETA

Hi folks, first of all many thanks to Boris for the new ENB. I just come to chime in on testing, but I'm not a gfx modder. I've followed a lot of the posts on this forum however (read every page of this and fallout 4 among others).

First of all, this runs good, no performance loss so far on the 980ti @ 1440p. Using in-game Vsync too, which so far is a first for me with a Beth game for any longer than 5 minutes. I noted that it currently looks very greyish, not sure what you call it and not sure what settings really affect it, but see some screenies here: https://www.dropbox.com/sh/p6wjfguvt393 ... jHM3a?dl=0 . Also for me, when I press Shift+Enter, menu is not disappearing, always turned on.

Shots with the Whiterun house show the settings I was trying. Shot with the pillar at High Hrothgar, I was seeing the shadow being rendered at very close distance (probably already vanilla problem). I will try to learn more by continue to read your posts and not bother you too much. I will look at some more locations as well.

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Re: TES Skyrim SE 0.309 BETA

SMB92 wrote:Hi folks, first of all many thanks to Boris for the new ENB. I just come to chime in on testing, but I'm not a gfx modder. I've followed a lot of the posts on this forum however (read every page of this and fallout 4 among others).

First of all, this runs good, no performance loss so far on the 980ti @ 1440p. Using in-game Vsync too, which so far is a first for me with a Beth game for any longer than 5 minutes. I noted that it currently looks very greyish, not sure what you call it and not sure what settings really affect it, but see some screenies here: https://www.dropbox.com/sh/p6wjfguvt393 ... jHM3a?dl=0 . Also for me, when I press Shift+Enter, menu is not disappearing, always turned on.

Shots with the Whiterun house show the settings I was trying. Shot with the pillar at High Hrothgar, I was seeing the shadow being rendered at very close distance (probably already vanilla problem). I will try to learn more by continue to read your posts and not bother you too much. I will look at some more locations as well.
Boris said it was a raw preset, with very little pre-configured. Most of the shaders need to be added on the different .fx files. Consider this version as not user friendly.
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