Boris
THX for the work, no issue with AMD R9 2XX and 3XX series cards here with WHQL crimson driver.
TES Skyrim SE 0.310
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 78
- Joined: 08 Nov 2013, 07:42
- Location: Taiwan
Re: TES Skyrim SE 0.310
_________________
Observing the world with aesthetic taste.
Observing the world with aesthetic taste.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.310
I don't know about future development steps. It takes lot of time to find out what can do and what cannot.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
Boris
Sure I cannot imagine how long it can be and what process it takes.
Did you already figure out if SSAO/SSIL is doable on that version ?
Oh, and BTW, I don't know if this has already been reported, but I encountered a strange issue :
as soon as you delete the enbdepthoffield.fx.ini, letting another one being regenerated when starting the game, you'll have to check the depthoffield technique in the GUI each time you reload the game, since the game starts without any DOF being enabled.
Is that normal ?
Sure I cannot imagine how long it can be and what process it takes.
Did you already figure out if SSAO/SSIL is doable on that version ?
Oh, and BTW, I don't know if this has already been reported, but I encountered a strange issue :
as soon as you delete the enbdepthoffield.fx.ini, letting another one being regenerated when starting the game, you'll have to check the depthoffield technique in the GUI each time you reload the game, since the game starts without any DOF being enabled.
Is that normal ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: TES Skyrim SE 0.310
Hi All! For your consideration:
Introducing ENB series for Skyim Special Edition! A detailed overview and noob-friendly installation guide for the ENB 0.310 (ENB 310) graphics mod, including guidance for basic setup and configuration. We also cover the process for updating ENB in the future, and many other little tips and tricks. Learn about the features of ENB for Skyrim Special Edition from the ground floor with the first entry in this new video series!
Introducing ENB series for Skyim Special Edition! A detailed overview and noob-friendly installation guide for the ENB 0.310 (ENB 310) graphics mod, including guidance for basic setup and configuration. We also cover the process for updating ENB in the future, and many other little tips and tricks. Learn about the features of ENB for Skyrim Special Edition from the ground floor with the first entry in this new video series!
Last edited by tapioks on 12 Nov 2016, 23:15, edited 1 time in total.
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.310
Oyama
All shaders have this issue, their technique must be choosen first and saved, default technique is first one, but compiler do not know which it should be, there is no sorting, so things can go very wrong. I don't have any good solution.
Ssao can be done, about ssil not sure, but i guess yes. Of course i can't use deferred rendering any more the way i used it in original Skyrim, differencies will be and i guess similar to Fallout 4 (not correct computation of ssil).
All shaders have this issue, their technique must be choosen first and saved, default technique is first one, but compiler do not know which it should be, there is no sorting, so things can go very wrong. I don't have any good solution.
Ssao can be done, about ssil not sure, but i guess yes. Of course i can't use deferred rendering any more the way i used it in original Skyrim, differencies will be and i guess similar to Fallout 4 (not correct computation of ssil).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
Boris
Ok, I see. Thanx for your explanations.
Really hope you can achieve SSAO and SSIL.
Even if computation of IL is not correct, it'll still make a drastic difference.
You know how much I love that thing, right ?
Ok, I see. Thanx for your explanations.
Really hope you can achieve SSAO and SSIL.
Even if computation of IL is not correct, it'll still make a drastic difference.
You know how much I love that thing, right ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *master*
- Posts: 125
- Joined: 09 Jul 2015, 16:13
Re: TES Skyrim SE 0.310
Boris, thank you for ENB on SSE. Even if we end up with worst case scenario and other effects are not possible, you have given me the tools to create this: CFL ENB - Cinematic Film Looks
Even with early limited functionality, ENB is still VERY powerful.
Even with early limited functionality, ENB is still VERY powerful.
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: TES Skyrim SE 0.310
@TreyM
I give a nod to your CFL mod for Skyrim SE at about 6:05 in my ENB 0.310 video. Fine work, sir!
I give a nod to your CFL mod for Skyrim SE at about 6:05 in my ENB 0.310 video. Fine work, sir!
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
-
Offline
- *master*
- Posts: 125
- Joined: 09 Jul 2015, 16:13
Re: TES Skyrim SE 0.310
Thank you so much, man!tapioks wrote:@TreyM
I give a nod to your CFL mod for Skyrim SE at about 6:05 in my ENB 0.310 video. Fine work, sir!
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: TES Skyrim SE 0.310
Hay boris,
there appears to be a inconsistency with TextureAdaptation format between technique "ORIGINALPOSTPROCESS" and "Draw" where the original postprocess utilize both .xy channel and enbadaptation only use .x.
there appears to be a inconsistency with TextureAdaptation format between technique "ORIGINALPOSTPROCESS" and "Draw" where the original postprocess utilize both .xy channel and enbadaptation only use .x.