TES Skyrim SE 0.310

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Re: TES Skyrim SE 0.310

Boris
THX for the work, no issue with AMD R9 2XX and 3XX series cards here with WHQL crimson driver.
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Re: TES Skyrim SE 0.310

I don't know about future development steps. It takes lot of time to find out what can do and what cannot.
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Re: TES Skyrim SE 0.310

Boris
Sure I cannot imagine how long it can be and what process it takes.
Did you already figure out if SSAO/SSIL is doable on that version ?

Oh, and BTW, I don't know if this has already been reported, but I encountered a strange issue :
as soon as you delete the enbdepthoffield.fx.ini, letting another one being regenerated when starting the game, you'll have to check the depthoffield technique in the GUI each time you reload the game, since the game starts without any DOF being enabled.
Is that normal ?
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Re: TES Skyrim SE 0.310

Hi All! For your consideration:



Introducing ENB series for Skyim Special Edition! A detailed overview and noob-friendly installation guide for the ENB 0.310 (ENB 310) graphics mod, including guidance for basic setup and configuration. We also cover the process for updating ENB in the future, and many other little tips and tricks. Learn about the features of ENB for Skyrim Special Edition from the ground floor with the first entry in this new video series!
Last edited by tapioks on 12 Nov 2016, 23:15, edited 1 time in total.
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Re: TES Skyrim SE 0.310

Oyama
All shaders have this issue, their technique must be choosen first and saved, default technique is first one, but compiler do not know which it should be, there is no sorting, so things can go very wrong. I don't have any good solution.
Ssao can be done, about ssil not sure, but i guess yes. Of course i can't use deferred rendering any more the way i used it in original Skyrim, differencies will be and i guess similar to Fallout 4 (not correct computation of ssil).
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Re: TES Skyrim SE 0.310

Boris
Ok, I see. Thanx for your explanations.
Really hope you can achieve SSAO and SSIL.
Even if computation of IL is not correct, it'll still make a drastic difference.
You know how much I love that thing, right ? :)
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Re: TES Skyrim SE 0.310

Boris, thank you for ENB on SSE. Even if we end up with worst case scenario and other effects are not possible, you have given me the tools to create this: CFL ENB - Cinematic Film Looks

Even with early limited functionality, ENB is still VERY powerful.
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Re: TES Skyrim SE 0.310

@TreyM

I give a nod to your CFL mod for Skyrim SE at about 6:05 in my ENB 0.310 video. Fine work, sir!
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Re: TES Skyrim SE 0.310

tapioks wrote:@TreyM

I give a nod to your CFL mod for Skyrim SE at about 6:05 in my ENB 0.310 video. Fine work, sir!
Thank you so much, man!

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Re: TES Skyrim SE 0.310

Hay boris,
there appears to be a inconsistency with TextureAdaptation format between technique "ORIGINALPOSTPROCESS" and "Draw" where the original postprocess utilize both .xy channel and enbadaptation only use .x.
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