WoodManGamer wrote:and the Night settings. It was the night ones I was trying to set
FogColorMultiplierNight
FogColorCurveNight
Yep, of course. I forget.
Tywele wrote:Yep I have the same problem with the fog.
@Boris: Why do you use the old SSAO? Isn't the new one better?
It seems, because he always said it, that users (so, us), prefer the old one. I think it should be a good idea to re-think about it. Maybe the new users prefer the new one. I have never see the new one by the way.
I don't know anything about fog issues, told already, it's working perfect for me and it's code is the same as some other parameter like ColorPowDay, even computed at near by. If to guess that's because of optimizations when i compare previous and new value, why then it work for me, and why similar parameters work for you? May be some external factor exist?
Ok, tried everything, disabled all .esp that could cause problems by modify cells, using default enbeffect.fx, loaded old savegames, etc, same result. But using the map immediately activate fog changes. I'm using a nvidia gtx680 and 301.42 drivers, same with 301.24.
CruNcher
No i can't. It's additional work for nothing and could be implemented only in special debug version, because will affect performance when playing in normal mode. I don't have time for various silly things.