TES Skyrim SE 0.310

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: TES Skyrim SE 0.310

ENBSeries wrote:Really? Didn't i told before that B*da obfuscated all shaders and only manual patching each of them can help to implement controls like direct, ambient, point, specular? Ask yourself, why to do that.
Given that manual patching would be a MASSIVE pain, it's probably better to adjust as much of the game's lighting as possible with the creation kit.

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.310

Boris
I have no issue with the shadow either, and I'm playing 1440p with the ultra shadow 10000.
I hope I'm not pestering you, but I would like to see the ENB ProceduralSun and the Sun/Fog intensity control if those are easy to implement.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: TES Skyrim SE 0.310

Hi Boris,

I was wondering if it would be possible to adjust the interpolation of the day/night factor so that the Sunrise and Sunset time-of-day segments are still influenced by 'Night' values? Maybe this is just because the 'days are short in Skyrim' because it is always winter, but it seems that the day factor becomes 100% a bit too early in the morning, and remains at 100% a bit too late? See below for reference:

Image

Image
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
Posts: 1
Joined: 15 Nov 2016, 06:45

Re: TES Skyrim SE 0.310

Sorry i am new here but this is driving me absolutley insane!!!!

Where is the download link???

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.310

ibbanez wrote:@cnile - click on this link http://enbdev.com/download_mod_tesskyrimse.html and click on the v0.310 (its a link) and it will download it for you.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.310

tapioks
No, dawn and dusk times are made for such purposes, increase their length.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 446
Joined: 17 Apr 2014, 22:12
Location: Schweden

Re: TES Skyrim SE 0.310

ENBSeries wrote:Really? Didn't i told before that B*da obfuscated all shaders and only manual patching each of them can help to implement controls like direct, ambient, point, specular? Ask yourself, why to do that.
I didn't know that...
_________________
| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.310

Okay, another problem is that i can't extract albedo, so ambient occlusion and indirect lighting both will not be applied properly as i usually do them, but like some of my old mods or ReShade. I don't know is it worth then to implement. Also probably semi-transparent objects will be buggied by ssao. Thanks B*da, much appreciated.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim SE 0.310

Assholes.
Illogic.
They *KNOW* that this game entirely sits on the modding community, and you did SO MUCH for Skyrim. They know it. And what ?
As you said, thanx Beth, much appreciated. :( :oops:
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: TES Skyrim SE 0.310

Hi Boris, how can I extend the dawn and dusk time frames with ENB? Or would I need to do this in the Creation Kit? We do not yet have any TOD parameters in enbseries.ini...

EDIT: I found the following in ENBeffect.fx ... will see if I can figure anything out @_@

Code: Select all

float4	TimeOfDay1;
//x = dusk, y = night. Interpolators range from 0..1
float4	TimeOfDay2;
//changes in range 0..1, 0 means that night time, 1 - day time
float	ENightDayFactor;
Last edited by tapioks on 15 Nov 2016, 16:08, edited 2 times in total.
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Post Reply