kingeric
For pic references, I wasn't sure if you were going to with a dirty/smudged glass effect, or particle lens dirt.
These may not help but I tried finding some anyhow.
http://images.apple.com/v/your-verse/ne ... -small.png
http://i.imgur.com/wJxI64w.png
http://www.blog.jonnycornwell.com/wp-co ... moke10.png
http://www.outworldz.com/SeamlessTextur ... smoke3.png
http://t4.rbxcdn.com/f4c2f1e7a9f9d2938ba4aea8aa77c2c6
http://www.freestateguitars.com/images/ ... r-edit.png
I'll keep searching around for what may work.
I've been meaning to test out location-specific weather just haven't gotten around to it yet. I'd like to use location specific weather for Castle Volkihar, that's for sure.
Ashfall weather ID that I've found so far:
32336
In my game, I had to put 0x032336 The x being the load order for Dragonborn.esm. For me, it's 07032336 but may be something else for you of course. In the weatherIDs= I just have 32336 and that works as well.
Here's a quick demo of what the effect looks like in-game. It is affected by the [Particle] section of ENB, much like snow.
https://www.youtube.com/watch?v=_fjZhkviIWw
enblens.fx WeatherFX
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Re: enblens.fx WeatherFX 12/7
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Re: enblens.fx WeatherFX 12/7
come baaaaaack Kingeric
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Tetrachromatic ENB
http://www.youtube.com/slothability
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Re: enblens.fx WeatherFX 12/7
Thanks for this great addon
Just a two videos with WeatherFX:
Just a two videos with WeatherFX:
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: enblens.fx WeatherFX
12/9/2016 update
Upload new file, allows more flexibility and easy management.
See op for new demo vid.
Upload new file, allows more flexibility and easy management.
See op for new demo vid.
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Re: enblens.fx WeatherFX
Thanks! This is absolutely great.
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Re: enblens.fx WeatherFX
OMG!!! Dream just came trueeeee!
Btw, could it be used along with SSE Enb?
Btw, could it be used along with SSE Enb?
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Re: enblens.fx WeatherFX
SSE enbseries v0310 doesn't have multi-weathers yet.
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Re: enblens.fx WeatherFX
Hello,kingeric1992
i love your master work.is there any chance you will update this effect for SSE(Mutiple weathers had been support yet)
i love your master work.is there any chance you will update this effect for SSE(Mutiple weathers had been support yet)
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Re: enblens.fx WeatherFX
Really hoping to see a conversion of this to SSE now that we have a helper plugin and weather system.
Hope you are well kingeric1992 and that you might find time to bring this awesome effect to the DX11 engine.
Hope you are well kingeric1992 and that you might find time to bring this awesome effect to the DX11 engine.
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Re: enblens.fx WeatherFX
Hi kingeric1992,
I love your work on this lens effect, so I tried to port this to SSE. The rain and snow weather detection worked, but I had some issues. I did a lot of guessing on what each line is doing, so I'm hoping you could do this port correct way.
+ The alpha channel texture sample logic ".a" did not work, so I had to create a separate texture
+ The rain drop when multiple landed over each other show square edge
I love your work on this lens effect, so I tried to port this to SSE. The rain and snow weather detection worked, but I had some issues. I did a lot of guessing on what each line is doing, so I'm hoping you could do this port correct way.
+ The alpha channel texture sample logic ".a" did not work, so I had to create a separate texture
+ The rain drop when multiple landed over each other show square edge
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE