Don't go crazy! That value is for the imagespace parameters, and affects the whole image.sonnhy wrote:Interesting. Are there any .ini options to improve AO other than decrese it with fGlobalContrastBoost (or whatever it was called)? Could it be that value, which is usually set to -0.20, as suggested by most, to reduce the shadowing?
If you want to alter the AO parameters you have INI settings...
Code: Select all
[Display]
fSAOBias=2.5000
fSAOExpFactor=0.1100
fSAOIntensity=15.0000
fSAORadius=250.0000
fSAOValueDiffFactor=0.3000
I think implementing custom AO (with full access to engine parameters) would probably be more trouble than it's worth for most games. Though, SSE might be an exception because even the default AO has some really bad issues, and will likely need a lot of hacks to look good. Or maybe that places it further in the "no" category.