TES Skyrim
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim
Looks cool, I bet you find a retex for that weapon. It's a bit blurry :*
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- Posts: 83
- Joined: 24 May 2015, 18:23
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Offline
- Posts: 87
- Joined: 10 May 2012, 05:53
- Location: South America - VE
Re: TES Skyrim
91 hours dedicated in searching mods, textures, enbs and more. Installing mods, setting .inis and enb still much left to do.
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Offline
- *blah-blah-blah maniac*
- Posts: 661
- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina
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Offline
- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
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Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim
looks a little bit better than your sse
actually it's day and night, like for all of us. sse still needs bethesda to man up
actually it's day and night, like for all of us. sse still needs bethesda to man up
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Offline
- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
Re: TES Skyrim
Agreed, ENB lighting options are far superior for the original Skyrim... But SE runs a lot better when heavily modded - now if only I could have both...
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Offline
- *master*
- Posts: 152
- Joined: 22 Jan 2014, 16:41
- Location: Rotterdam, Netherlands
Re: TES Skyrim
William, care to share your modlist, I think those look stunning! (I see Vurts flora, Pfushers dirt textures allready )
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