TES Skyrim 0.308

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

And specular need 2 parameters, while in texture only one can be stored
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.308

I don't want to hear problems, I want hear solutions ;) :D :D :D ;)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

I guess the only solutions are to use specular power as global variable for the mod or automatically change power together with intensity. Specular power is glossiness, the size of specular area.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

Tried to make specular, but stopped as soon as saw how landscape surfaces badly mixed with other geometry (like road). There is no way to fix such areas, better to not touch shit to not let it smell, modders can't fix problems without making new models which somehow smoothly overlap terrain near areas of usual textures. See yourself how much different textures are near usual with specular and terrain mesh (grey in debug mode)
Image Image
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

Version updated, download again
Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder. Previously they were loaded as proxy only and one file.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 391
Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada

Re: TES Skyrim 0.308

Thanks for the newest update, Boris.

Regarding landscape/road blending:

Point lights (such as from torches) only light up roads but not the landscape itself, which causes discontinuities in the light blending between the two. Did you find out why that is? Do you think it's due to roads are implemented via meshes (which may have different properties) than the landscape?
_________________
Intel Core i9 10900K @4.9GHz | ASUS ROG Strix Z490-G | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | 2x ADATA XPG SX8200 Pro 1TB

Flickr
Twitter

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

Landscape have it's own limited set of shaders which are simple, but with huge amount of textures used. With some tricks it's fixable from my side, but i'm not sure about effort required for this and is it worth the result (i never noticed before this problem actually).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.308

Is the "don't light landscape" ticked for the torches through the Creation Kit?
I can't remember now if that option is availoable in hte parent light bulbs or just the child/cell placed light bulbs.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 530
Joined: 30 Jan 2012, 13:18

Re: TES Skyrim 0.308

Have you had any progress for new features of the mod? Like your SSAO? Or Some light/skydome controls!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

--JawZ--
There are 14 terrain shaders if i remember and some of them do have point light information, so it should work if something is not messed up by B*da.

Marty McFly
No. I wasted time with researching water shaders for Fallout 4, but recently gave up (try again later) and wasting time thinking about game development on my own, how to mix it with modding. I feel very uncomfortable that stopped modding because chatting with girls on _SPAM_ site, thought it will take less time to find good one and then come back to work.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply