TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

WorshipTheSatan wrote:Thanks @Lastblade. there's another 2B shot in this post, you might like it. And 3 more 2B shots here if you want to take a look, but i don't recommend it. They're shitty lol: http://www.nexusmods.com/skyrim/images/648582/?

Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.

Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.
I like it, really nice shot!
Screens on nexus are not as good, but the video is funny :D

The freeflycam is awesome, I like the idea of portrait screenshot. I'm going to try it too!

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Re: TES Skyrim

Could somebody change the lower mesh from real roads, so it doesn't have the "holes" anymore?
That way the road textures could use their alpha map for seamless textures.

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Re: TES Skyrim

@Pfuscher, could you elaborate a bit? What lower mesh and what holes? It does looks somewhat odd that the stones are facing the other way on the other part.

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Re: TES Skyrim

@Mindflux: The road directions are made that way in vanilla/real roads, it's normal.
The Road mesh consists of two parts. The dirt02 part which is the lower one and the road01 part which is on top.
The "holes" are the non green parts of the lower dirt02. If it wouldn't have those the roads would look a lot better.

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Re: TES Skyrim

Oh yeah got it now, both meshes are laid on top of each other in your image.

So basically you'd want them to be just one mesh? Why, can you use a height map?

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Re: TES Skyrim

I'm probably bad at describing, but I kinda meant something else, I think.

If the upper texture has an alpha map and its flag, I could make the alpha black and white = visible/non visible, than the textures would blend like in this screen.
In order to do that the lower texture would need to be throughout/without big holes.
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Re: TES Skyrim

Alright thanks, now we're on the same page. I'm also equally bad at understanding stuff, been a long day at the office...

It's kinda kludgey but I guess it should work as long as the lower mesh has the same geometry and is slightly lower to prevent z-fighting.

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Re: TES Skyrim


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Re: TES Skyrim

mindflux wrote:Try this one for testing:

https://mega.nz/#!D8UFWZbR!U07habzCQ9Pe ... GAq746kzgE

Works like inteded. YES :-)
Image
My alpha map needs some polishing of course.
The UV map of the lower part dirt02 needs some scaling though. The texture is much too stretched. Scaling needs something like x3.
Thanks in advance

After activating specular, parallax and uv scaling it looks damn good. There are 4 small brown holes in the mid area though.
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Re: TES Skyrim

Hell yeah, that's great :D It's indeed looking really very promising.

Have you tested it in-game as well? Just wondering about the z-fighting.

No worries about the holes and the UV, just didn't bother fixing those up for the test.

So, the plan is to modify all the road meshes? Do you have a permission or is it just for personal use?
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