Hi,
I'm working on an skse plugin version of the Daylight Hours astronomy mod for Skyrim (
http://www.nexusmods.com/skyrim/mods/71319). This mod uses real-world calculations to find the correct dawn/dusk times and the position of the sun. The update converts the plugin to an skse dll in order to dynamically update the sun position in game. And it adds additional features such as moon light percent depending on moon phase, moon shadows in the correct position, and making the stars rotate around the north pole instead of above the player.
It's getting pretty close to release but unfortunately, there are some bugs when using an enb. But I was able to fix the bright sky at night bug by switching back to vanilla sun position at night. I also created an enb dllplugin to update the enb dawn/dusk times to the correct time calculated by this mod.
But there is still a bug where the enb sun effects/sunrays do not work during the day.
So I was wondering, now that it's an skse plugin, if the sunray bug is something that I could fix. Is there something I could do to make this mod compatible with enb? If it helps, I can access the sun NiNode or NiDirectionalLight, as well as all the sun/moon/sky c++ classes from the skse source code. Otherwise, would it be possible to create an enb dllplugin to update enb with the correct sun position to draw the sunrays?
Thanks,
LogicDragon