The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost 0.319
Added ENB PreSetup utility to make automatic changes in SkyrimPrefs.ini for the mod compatibility. Added rain occlusion. Added quality fix parameter to skylighting effect which attempt to eliminate bright spots bug at some camera angles.
ENB PreSetup tool do not detect Mod Organizer saved configs, so they should be copied manually. It modify skyrimprefs.ini in user documents/my games/skyrim folder and if not found, check for this file existance in current folder. Also it check if DirectX Runtime installed.
TES Skyrim 0.319
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TES Skyrim 0.319
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Re: TES Skyrim 0.319
Great news. Thank you kindly for this update
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.319
Boris, thanks for the update.
The ENB PreSetup changed only iMaxAnisotropy = 0 to 16 and iMultiSample = 0 to 1 in my Skyrimprefs.ini
it is a question ( just to make sure ), so far it has been recommended to change these parameters to 0 when using any ENB preset, but now the ENB PreSetup has changed these parameters,
Is this really alright?
another doubt the AAC is not working with me in the "interiorday" and "interiornigth" is just me?
I'm using google translator because English is not my native language.
If any sentence is wrong, please do not get me wrong
The ENB PreSetup changed only iMaxAnisotropy = 0 to 16 and iMultiSample = 0 to 1 in my Skyrimprefs.ini
it is a question ( just to make sure ), so far it has been recommended to change these parameters to 0 when using any ENB preset, but now the ENB PreSetup has changed these parameters,
Is this really alright?
another doubt the AAC is not working with me in the "interiorday" and "interiornigth" is just me?
I'm using google translator because English is not my native language.
If any sentence is wrong, please do not get me wrong
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.319
AAC doesn't work in the interiors from the beginning. About the ini files, I think that you need to use a deafault ini generated by the game.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.319
Awesome, thanks again.
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Re: TES Skyrim 0.319
nice, thank you.
I saw that there is still a little bit of rain coming through roofs, for example if the roof is very wide, there is rain on the sides of the roof coming through for the first 1 meter but no rain in the middle of the wide roof. Don't know if that is intended, but i think it is a nice effect if you think about how rain would come in from the sides a little bit in real life, although the rain still comes through the roof in skyrim. But overall looks really nice.... even walking by a big tree and having rain occlusion, feels good.
I saw that there is still a little bit of rain coming through roofs, for example if the roof is very wide, there is rain on the sides of the roof coming through for the first 1 meter but no rain in the middle of the wide roof. Don't know if that is intended, but i think it is a nice effect if you think about how rain would come in from the sides a little bit in real life, although the rain still comes through the roof in skyrim. But overall looks really nice.... even walking by a big tree and having rain occlusion, feels good.
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Re: TES Skyrim 0.319
Torres25x
I never ever recommended to set anisotropic filtering to lower than 16, have no idea why everybody do so, thats why i forced this parameter to be valid. iMultiSample=1 is game default setting when antialiasing enabled, but it seems 0 is also the same.
benhat
Rain occlusion is accumulated heightmap from what you see on screen, so any bugs occur when heightmap is not completely filled up, like you never put camera up to see the roof.
I never ever recommended to set anisotropic filtering to lower than 16, have no idea why everybody do so, thats why i forced this parameter to be valid. iMultiSample=1 is game default setting when antialiasing enabled, but it seems 0 is also the same.
benhat
Rain occlusion is accumulated heightmap from what you see on screen, so any bugs occur when heightmap is not completely filled up, like you never put camera up to see the roof.
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Re: TES Skyrim 0.319
Folks, i need some testing. Please compare performance of 0.319 official to attached tests when ssao/ssil enabled and it's quality set to something high, what is faster will be without vsync and framerate limiters and tested in exactly same place. Especially interested in results from GeForce 9xx/10xx and don't forget to tell which videocard you have.
EDIT: file deleted
EDIT: file deleted
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Re: TES Skyrim 0.319
GTX 970
no visible difference for me, fps is always very jumpy between 52.5-54 but seems the same with all versions.
looking close at a dirtcliff near riverwood, same savegame everytime
do you think ssao scaling makes a difference in test outcome?
drivers VerticalSync app controlled
skyrim.ini iPresentInterval=0
enblocal VerticalSync = 0
enb framelimiter off
Skylighting high quality
Skylithting error fix on
Rudy ENB
[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.16
FadeFogRange=3.0
SizeScale=0.5773502691896258
SourceTexturesScale=0.5773502691896258
EnableComplexFilter=true
FilterQuality=0
FilterType=2
AOAmount=0.9
AOAmountInterior=2.0
ILAmount=1.3
ILAmountInterior=1.7
AOIntensity=0.95
AOIntensityInterior=0.9
AOType=2
ILType=1
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
no visible difference for me, fps is always very jumpy between 52.5-54 but seems the same with all versions.
looking close at a dirtcliff near riverwood, same savegame everytime
do you think ssao scaling makes a difference in test outcome?
drivers VerticalSync app controlled
skyrim.ini iPresentInterval=0
enblocal VerticalSync = 0
enb framelimiter off
Skylighting high quality
Skylithting error fix on
Rudy ENB
[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.16
FadeFogRange=3.0
SizeScale=0.5773502691896258
SourceTexturesScale=0.5773502691896258
EnableComplexFilter=true
FilterQuality=0
FilterType=2
AOAmount=0.9
AOAmountInterior=2.0
ILAmount=1.3
ILAmountInterior=1.7
AOIntensity=0.95
AOIntensityInterior=0.9
AOType=2
ILType=1
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
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Re: TES Skyrim 0.319
For best testing all effects should be off, except ssao/ssil. The more extreme setting for it - the better, but without complex filter. Also you can check profiler how much ms it costs.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7