TES Skyrim SE 0.325

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim SE 0.325

Thanks Oyama

Tried with stock clocks but same issue. Also my cards overclocked handle original Skyrim with ENB, higher quality settings and higher resolution perfectly for hours - my GPU temps max are around 40c.

After further testing disabling SLI completely fixes the issue, tried some different profiles but get the same artefacts with it enabled. So for some reason the combination of increased sizescales and SLI causes the issue, at least on my setup. it works perfectly with the default sizescales of 0.5 + SLI +overclocks, which is fine for 4k 60FPS gameplay. I can turn off SLI for screen archery for now until I find a fix.

Boris, this issue is obviously not your mod’s fault, just updating in case useful to anyone else or anyone else has any suggestions :D

Still a massive visual improvement even at default sizescales and performance is good too
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos

Offline
Posts: 9
Joined: 05 Mar 2015, 14:51

Re: TES Skyrim SE 0.325

Huge thanks Boris. People on reddit are already posting gifs and screenshots. Now we wait for K to do his magic presets :D
I'm so glad to see that SSE is getting on its feet.
Last edited by Sahiley on 13 Dec 2017, 00:46, edited 1 time in total.

Offline
User avatar
Posts: 62
Joined: 11 Mar 2014, 11:07

Re: TES Skyrim SE 0.325

Hi Boris,

Thanks for the great release!

I have a bug to report though: The aurora borealis is being controlled by the FIRE section of enb. Could you patch it so that it is not affected?

Thanks,
Pritster5

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim SE 0.325

Sahiley wrote:Huge thanks Boris. People on reddit are already posting gifs and screenshots. Now we wait for K to do his magic presets :D
I'm so glad to see that SSE it getting on its feet.
Thanx for the kind words. I’ll do my best, now I can work :)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

Pritster5
Thanks for report, will fix asap.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: TES Skyrim SE 0.325

electricsheep26354 wrote: After further testing disabling SLI completely fixes the issue
Since there is no SLI profile for the game, and you have to force/hack it to work, I'm not surprised.

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.325

Boris,

About the striping on character face issue I was talking before, here's a screenshot: https://i.imgur.com/aFEHE7l.png

Disabling the SSAO-SSIL the striping disappears.......
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 530
Joined: 30 Jan 2012, 13:18

Re: TES Skyrim SE 0.325

That's either bilateral filter if Boris uses such, or the AO noise pattern showing.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.325

Thanks for the great update :D

One question. Can we expect a better filtering for SSAO-SSIL in the future ? Especialy the IL effect starts shimmering when the ILAmount is set above 1.0.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

I just ported Fallout 4 code to Skyrim SE and didn't tweak distance factors of any kind. And in Fallout 4 i use different filtering and ssao compared to old Skyrim. Just need a lot of time to tweak it right, which is hardly possible cause i have only very slow laptop with Radeon6520m card, i will go mad waiting when shaders recompile and tweak them with 5 fps.
About SLI, its definetly something wrong with drivers or hardware, because i compared code, textures created by mod and how ssao processed are exactly the same as in Fallout 4, so if that game works with SLI and scaling>0.5, then there is no reason for SkyrimSE to not work.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply