TES Skyrim SE 0.325
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.325
Okay, but not sure what parameters could be if no multiple weathers available
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Re: TES Skyrim SE 0.325
Did fog curve and fog multiplier, hope these enough.
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Re: TES Skyrim SE 0.325
Version updated, download again
Added fog parameters under [ENVIRONMENT] category.
Added fog parameters under [ENVIRONMENT] category.
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Re: TES Skyrim SE 0.325
Thank you kindly, it's very helpful
Any hope for a color filter for that fog ? Now to make it not grey I have to use crazy values :
Without Enb:
Enb, tweaked sky:
ENB, tweaked sky and fog, but the values for the fog, to make it not pure gray, are a little crazy:
ENB, UseOriginalPostProcessing=true
and I can't tweak a volumetric fog for that weather, I need to check it more carefully.
Any hope for a color filter for that fog ? Now to make it not grey I have to use crazy values :
Without Enb:
Enb, tweaked sky:
ENB, tweaked sky and fog, but the values for the fog, to make it not pure gray, are a little crazy:
ENB, UseOriginalPostProcessing=true
and I can't tweak a volumetric fog for that weather, I need to check it more carefully.
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English is not my native language.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.325
Volumetric fog is just the name, it cant be linked and classified as distant fog, they are totally different things.
I cant make color filter, because there is no weather separation. Tweak it each time weather change for screenshots only? :?
I cant make color filter, because there is no weather separation. Tweak it each time weather change for screenshots only? :?
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Re: TES Skyrim SE 0.325
thanks for the update Boris. for me the new fog works fine.
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Re: TES Skyrim SE 0.325
It's understandable, but we have a color control for the gradient, clouds and even for the direct light, without a weather separation, why not for fog, like in Oldrim version ?ENBSeries wrote:Volumetric fog is just the name, it cant be linked and classified as distant fog, they are totally different things.
I cant make color filter, because there is no weather separation. Tweak it each time weather change for screenshots only? :?
Anyway, that weather from NAT is a little strange, I can't control the volumetric fog, but only during this foggy weather, during others everything works as it should.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.325
Guzio
When i did color filter parameters, was much more optimistic, but now its obvious weather system never be implemented, thanks to patching game often. I cant make much to Skyrim SE anyway, mod is not popular for it.
When i did color filter parameters, was much more optimistic, but now its obvious weather system never be implemented, thanks to patching game often. I cant make much to Skyrim SE anyway, mod is not popular for it.
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Re: TES Skyrim SE 0.325
Do you have any plans for other games?
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Re: TES Skyrim SE 0.325
Euro Truck Simulator 2 right now, will see if at winter something good for modding will be (i thought about ff15, but it seems will use Denuvo, so i pass it). Actually i need to work on my own game instead.
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