TES Skyrim SE 0.325

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
*master*
Posts: 194
Joined: 12 Feb 2014, 17:05

Re: TES Skyrim SE 0.325

thanks boris for the new Updates!
And the same to "Nukem9"!!!
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

Oh yes, thanks to him its much simpler to modify the game.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 62
Joined: 11 Mar 2014, 11:07

Re: TES Skyrim SE 0.325

@ENBSeries

I am getting severe graphical glitches on the latest 0.325 update. The older 0.325 binary did NOT have this issue (the binary before fog params and interior time detection were added). Several other people on reddit have confirmed this issue. It goes away when I disable enb, so it is isolated to enb.

Image

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

Make screenshot of your game video options and where is that place.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 62
Joined: 11 Mar 2014, 11:07

Re: TES Skyrim SE 0.325

That is the sleeping giant inn. This issue only started happening after the latest .325 update (the one that added fog and interior TOD detection.

My settings: Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

I do not have bugs with that setting in that location. Using laptop with amd gpu.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.325

I've tested the latest binaries in the same place (night and day time) with exactly the same settings as above and everything seems to be o.k. Nvidia drivers 387.92. Interiors with ELFX mod.

Image

Image

Image
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
Posts: 62
Joined: 11 Mar 2014, 11:07

Re: TES Skyrim SE 0.325

Why are your shadows pure black? is that intentional? Because I got that same black shadows bug in Jorrvaskr.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.325

Again, work fine for me there too. Shadows are black because ambient is set to black in enbseries.ini.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.325

Thank you Boris for your SSAO, and the interior day/night separation.
Also, the ENVIRONMENT Fog control is working great to control what B$ did to the Fog distance which is 0 on some SE clear weathers.
The Visual AO option is not working on my Skyrim SE for some reason. I enabled it, save, and apply.
The PARTICLE setting is not effecting the fire smoke, and here's the screen capture. This did not work with v0.324 when you brought it to SE.
coc whiterunorigin
SE:
Image

Dx9:
Image
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
Post Reply