I know the statistics window says 10.60, but it is stuck at this value for the entire day, regardless of actual ingame time, which was
around 12.30 when I took the screenshots. I noticed in general when walking around with the ENB menu and the statistics window open that interior time of day detection is really wonky, in the hall of the companions for example it was stuck at 01.00 for one entire day except at 15.00 when it jumped to 8 and started counting down to 1, waiting one hour suddenly jumped the time around again and one more hour of waiting brought it back to 01.00 where it stayed for the entire rest of the day. The actual time it gets stuck at can vary each day, but it never is actually representative of ingame time and can be stuck at night values during day or anything in between, for example I just went back into the hall of the companions and it was stuck at 1.98 despite it being
12:42 ingame time.
I know you said you only implemented fake day/night interior detection for the moment, but it shouldn't be stuck at night time during the day or the other way around, right?
As for the bloom issue I was mentioning, I understand that interiors currently only have night and day values to work with, but how can it be that AmountInteriorDay= set to 0.02 while AmountInteriorNight= is set to 0 is
less bright than both entries being set to
0.01? You said the sunrise value gets interpolated from the night value since there is no sunrise value at the moment, but at 10.60 according to the statistics window the influence of the night value should be quite small and not have more impact than doubling the value of AmountInteriorDay=, shouldn't it? Maybe I'm just misunderstanding how this works, but it felt weird to me that the AmountInteriorNight= value had such a large influence during daytime, even if not 100% daytime according to the statistics window.