Mindflux
Reinstalling your patch did the trick. I don't know why it was bugged in the first place.
TES Skyrim SE 0.325
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.325
No worries, glad to hear the issue is resolved.
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Re: TES Skyrim SE 0.325
What would you think could be the cause then?ENBSeries wrote:LoD
Okay, i'll try to find what can do with no much effort.
Martimius
Your pc definetly not a reason to have such performance drop. Well, i dont know how to test myself, only have laptop and its very slow for any profiling.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.325
I dont know, without profiling i cant find. According to what people wrote here, drop of 4 ms is too big, its like computing ssao at highest quality, i dont do anything like that.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.325
I haven't checked recently but I was using letterbox in Skyrim Re-engaged for a time and it didn't have any of these issues.About the letterbox: You're right, I can just disable the letterbox in the enbeffect.fx, but I think it's a nice effect. I believe for Oldrim the letterbox was somehow disabled whenever you opened the map.
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Re: TES Skyrim SE 0.325
Hey Boris
I was just wondering. Given the current features of ENB for SSE, is there anything preventing older features like Sky Lighting and Image Based Lighting from being ported to SSE? I know the shader permutations can be a pain in the ass, but has that parser helped?
I was just wondering. Given the current features of ENB for SSE, is there anything preventing older features like Sky Lighting and Image Based Lighting from being ported to SSE? I know the shader permutations can be a pain in the ass, but has that parser helped?
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Re: TES Skyrim SE 0.325
Skylighting without lot of bugs is hardly possible, so on practice it will make game worse. It simply cant be applied to every object (including transparent) without recompiling and patching many shaders, which is much more work than in old Skyrim. IBL is about the same, but in the old game i made fixes which partially works, while here it will not be that simple too.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.325
Okay I understand. Are there any ENB features that you can definitely bring to SSE that haven't been ported yet?
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Re: TES Skyrim SE 0.325
Always hoping for parallax, water parallax e cloud shadows, anyway, I've tested everything and never had some big issues; thank you very much for what you've done.
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Re: TES Skyrim SE 0.325
I cant tell anything about future
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7