[Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpass.fx
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- *blah-blah-blah maniac*
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
Ah, I didn't know that. Well whatever you see fit. Those are just a few that I have been using!Marty McFly wrote:Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
So i was implementing this into my postpass and added an toggle to it. But soon as i enable Lightroom it looks like that:
Maybe i missed something wile i implemented it to my other shaders? I used msHelper.fxh color conversation but everything else should be the same. Any idea what i could have done wrong?
Maybe i missed something wile i implemented it to my other shaders? I used msHelper.fxh color conversation but everything else should be the same. Any idea what i could have done wrong?
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
You mention msHelper.fxh as if I'm supposed to know what it is
No idea what went wrong there m8
No idea what went wrong there m8
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
okidoki imma try to figure it out myself msHelper.fxh is a tool by JawZ that he used for all the shaders in his Modular shader libary. It contains a lot of helpful stuff like XYZ to Yxy and so on.Marty McFly wrote:You mention msHelper.fxh as if I'm supposed to know what it is
No idea what went wrong there m8
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas
Looks like color go above maximal intensity of 16 bit float or negative.
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