ENBSeries wrote:Okay, i did specular parameters for object/eye/vegetation. But distance bug with ssao and grass cant see, it look like it should with default grass which do not have normals
https://imgur.com/a/RPGvO
Yeah, in your example doesn't seem to happen indeed. Most likely it has to do with grass density and the larger distance of grass with Veydosebrom.
Although...the only reason I noticed this issue was because the grass brightness matches the distant LOD when using Aequinoctium Weathers mod + Veydosebrom grass mod + Aequinoctium ENB in my last example seen here, first screenshot:
https://imgur.com/a/c9oE1
First screenshot: ENB disabled, game AO is used. Grass looks normal and matches distant LOD.
Second screenshot: ENB enabled, ENB AO is used. Grass no longer matches distant LOD.
Third screenshot: ENB enabled, game AO is used. Grass matches distant LOD better than second screenshot.
Hopefully this explains the situation better.
Anyway, you should consider this issue a low priority. It's a little annoying for me, but it's not something many people actually notice.
Thank you very much for your time!
Edit: Noticed the update while writing this. Thank you for the update!
@Dante_Draven: Viscous grass mod is actually darker than both Veydosebrom and Verdant and that one doesn't match the LOD at all when using Aequinoctium weathers. I tweaked Aequinoctium weathers settings for Veydosebrom and Verdant mods to match LODs as good as possible, but when grass mods have different brightness levels, it's not possible to match them all properly.