Here are some shots I took with your config. Everything looks amazing and works so smooth! Except for Dungeons, they lag like hell :/
Confidence-Man ENB v1.6
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- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Skyrim ENB-CM-v1
Asskicker: Thanks, I'll try that asap
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: Skyrim ENB-CM-v1
Yeah, I actually had a higher ambient setting in the first version I put up but lowered it in the next. I've already increased it in my own wip settings for the next version I'll put up maybe today.ENBSeries wrote:Forgive me, but may be (from screenshots) you should add more ambient to the day time? Whiterun screenshot (if it is) seems have bright road, but the wall is too dark for me. Don't take in mind, if it's non realistic preset.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
Re: Skyrim ENB-CM-v1
These picture are beautiful! I've downloaed the preset and extracted to my Skyrim folder. Here is the result:
http://cloud.steampowered.com/ugc/65100 ... B6BA634F5/
Can you tell me, what is the problem? My Gamma is equal 1.0, I dont use FXAA, I've deleted all other preset files.
Note: I've tried other presets too with similar result. Is there any special setting in ths skyrimprefs.ini (FXAA on/off)?
Please help meeee!
http://cloud.steampowered.com/ugc/65100 ... B6BA634F5/
Can you tell me, what is the problem? My Gamma is equal 1.0, I dont use FXAA, I've deleted all other preset files.
Note: I've tried other presets too with similar result. Is there any special setting in ths skyrimprefs.ini (FXAA on/off)?
Please help meeee!
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- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: Skyrim ENB-CM-v1
Make sure you have bFloatingPointRenderTarget set to 1 in skyrimprefs.ini
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
Re: Skyrim ENB-CM-v1
Thank you, that was the problem... [grateful smiley]Confidence-Man wrote:Make sure you have bFloatingPointRenderTarget set to 1 in skyrimprefs.ini
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Re: Skyrim ENB-CM-v1
Hi CM, when I use your settings I'm having some troubles getting it to look the same way as yours and I really want it to!
Should I be removing all traces of the old ENB files? from the data directory and only use the files you provided this time?
Also... the tree's on the mountains in the distance have become more 'clear' and unfortunately it looks really bad. I know that this is something that happens with ENB but I hadn't noticed this before, I find it a bit strange. Could it be some of my .ini settings?
Should I be removing all traces of the old ENB files? from the data directory and only use the files you provided this time?
Also... the tree's on the mountains in the distance have become more 'clear' and unfortunately it looks really bad. I know that this is something that happens with ENB but I hadn't noticed this before, I find it a bit strange. Could it be some of my .ini settings?
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- *blah-blah-blah maniac*
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- Joined: 31 Dec 2011, 19:42
Re: Skyrim ENB-CM-v1
You should use the files I provided. The enbseries.ini, enbeffect.fx, and enbpalette.bmp are made to go together. If one or more of those is from a different profile the results will be off (though palettes are pretty interchangeable).
If you want it less clear in the distance, in enbseries.ini increase the value of FogColorMultiplierDay.
If you want it less clear in the distance, in enbseries.ini increase the value of FogColorMultiplierDay.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: Skyrim ENB-CM-v1
New version is up.
- Lowered intensity of direct lighting - it's still bright but more balanced for different areas.
- Added a little more distance fog to help mask the poor lod.
- Adjusted the volumetric clouds around mountains to reduce most of the blue when it's light out.
- Fixed the auroras intensity so they're closer to vanilla.
- Adjusted the moons to be closer to vanilla. Not as pale but not blood-red anymore.
- Adjusted night lighting and sky, slightly brighter.
- Significantly toned down the lens effects (when using fire spells, for example) and the sun glare effect.
- Ambient Occlusion and Anisotropic Filtering both default to off now. If you turn on AO, use ENB's AF rather than force it through drivers.
- Lowered intensity of direct lighting - it's still bright but more balanced for different areas.
- Added a little more distance fog to help mask the poor lod.
- Adjusted the volumetric clouds around mountains to reduce most of the blue when it's light out.
- Fixed the auroras intensity so they're closer to vanilla.
- Adjusted the moons to be closer to vanilla. Not as pale but not blood-red anymore.
- Adjusted night lighting and sky, slightly brighter.
- Significantly toned down the lens effects (when using fire spells, for example) and the sun glare effect.
- Ambient Occlusion and Anisotropic Filtering both default to off now. If you turn on AO, use ENB's AF rather than force it through drivers.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.