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 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 21:31 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 21:42 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
Released ENBPM v3.0 today and here are a few shots... full screen and side-by-sides just to make the point...

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And a couple showing off the sun beams, though as you all know, still shots do them no justice at all...

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Peace.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 21:52 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
trillville wrote:

@Dogstar
I think the water transparency is linked with SSAO strength. However, if you go back to the .110 wrapper, you'll notice that SSAO is handled differently and makes the water look a bit better.


Thank you trillville... trouble is I don't think I could bear to lose those wonderful sun rays, so I will stick with .113 and hope at some point we can have the best of all worlds... if that is possible?.

.... and stunning shots btw.

Gionight... thank you, and I look forward to seeing your next collection of shots.

dpeasant & PMind... great work!.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 21:57 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Trilleville: Your last bunch of shots might be the best shots I have seen in here to date. Your sense for composition is stunning!!

I grabed two shots from my upcoming trailer.

EDIT: These are from 0.113 by the way. I love the sunrays. Finally I can get rid of that terrible sun corona, and use sunrays instead. A huge improvement.. I like how things get hazy when looking at the sun, and then everything gets clear again when the sun is out of view. It's just perfect!! Well done Boris!

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 23:25 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Guys, don't any of you have problems with disappearing hair, eyebrows, beards mainly in shadows or darkness? Or do you just avoid that problem when taking your pictures? It's something that I've experienced since about .110 (I think). Boris says it's something he'll try to fix later, but as I don't see it in any of your shots here, I thought maybe some of you have solved it already.

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More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jun 2012, 23:50 
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Joined: 04 Jan 2012, 20:47
Posts: 73
Only problem i have since i moved from .102 is that when i move close to an object my hand + weapon becomes transparent... ATI card though so im guessing thats the problem lol


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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2012, 00:45 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
I've been playing around with 0.113 the last few hours. And it is pretty damn nice. But now, for some reason, my framerate is locked to max 30fps. And I have set the fpslimit to false, so something else is locking it.. Any ideas?

I was also playing with Shift-F12, and I'm in total shock as to how it looks without ENB now. Here's a single comparison..

AFTER ENB
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BEFORE ENB
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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2012, 03:40 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
Hi all

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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2012, 05:10 
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Joined: 14 May 2012, 22:01
Posts: 72
Quote:
Guys, don't any of you have problems with disappearing hair, eyebrows, beards mainly in shadows or darkness? Or do you just avoid that problem when taking your pictures? It's something that I've experienced since about .110 (I think). Boris says it's something he'll try to fix later, but as I don't see it in any of your shots here, I thought maybe some of you have solved it already.


@Midhras: Yes, I have that problem, too. For example Skjor's - alreday thin - hair partially vanishes even more at the back of his head (leaving some bald patch). It happens with other characters, too. It's not that obvious and the affected charcters still look fine and interesting, but still it's a little strange.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2012, 10:07 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Some hair parts drawed as alpha transparent object at the end of rendering, these objects can't have ssao (it's very slow for transparencity) and mixing filter between transparent and non transparent objects do the same "business" to hair as with water. I don't think that will be any fix from me, for water may be, but not for hairs.

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