The Elder Scrolls Skyrim SE (SSE)
Graphic mod ENBSeries 0.343
Added subsurface scattering same as in mod for old Skyrim, but because don't have albedo it look a bit different. Some minor bugfixes.
This version may have some buggy objects, because many shaders are patched. Please report anything suspicious.
TES Skyrim SE 0.343
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim SE 0.343
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 177
- Joined: 08 Nov 2016, 15:18
- Location: Brazil
Re: TES Skyrim SE 0.343
Boris
When I enter the game, still shows version 0.341 in the ENB message and the option to enable SSS doesn't appear.
When I enter the game, still shows version 0.341 in the ENB message and the option to enable SSS doesn't appear.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Oh, thanks. Updated.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 177
- Joined: 08 Nov 2016, 15:18
- Location: Brazil
Re: TES Skyrim SE 0.343
Thanks for the update Boris.
But it seems that the lens flare issue still persists if bIBLFEnable=1 in Skyrimprefs.ini file, even with LENSFLARE_GAME parameters set to 0.0 . I can't post a screenshot by now, but a good place to verify this issue is on Riverwood Trader.
Setting bIBLFEnable=0 fix the issue, but the problem is that every time users adjust game option in launcher bIBLFEnable is turned back to 1....
But it seems that the lens flare issue still persists if bIBLFEnable=1 in Skyrimprefs.ini file, even with LENSFLARE_GAME parameters set to 0.0 . I can't post a screenshot by now, but a good place to verify this issue is on Riverwood Trader.
Setting bIBLFEnable=0 fix the issue, but the problem is that every time users adjust game option in launcher bIBLFEnable is turned back to 1....
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Issue do not exist for me, but there is another one, flare parameters applied as modulation of volumetric rays parameters. This need an update.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Version updated, download again
Fixed mix code of game lens flares and game volumetric rays to make then not influence each other.
Fixed mix code of game lens flares and game volumetric rays to make then not influence each other.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE 0.343
Thanks for putting more work into this, great news.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Version updated, download again
Fixed glowing objects.
Fixed glowing objects.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 23
- Joined: 23 Jan 2018, 02:53
Re: TES Skyrim SE 0.343
Subsurface scattering, really?! Affecting NPC's too? Yer amazing Boris!
Should we stop using this mod then if we activate this effect in ENB?
https://www.nexusmods.com/skyrimspecial ... mods/14238
Should we stop using this mod then if we activate this effect in ENB?
https://www.nexusmods.com/skyrimspecial ... mods/14238