Decided to have a look at Skyrim VR, since I've mostly given up on Skyrim and SE.
Haven't played with any ENB settings yet but am impressed by how much difference ENB plus a few mods makes to the experience.
Keep up the great work Boris and many thanks
TES Skyrim VR 0.342
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Re: TES Skyrim VR 0.342
Wow ! So good you managed to fix this so quickly. Thanks ! Yesterday i thought that your fast code for cloud shadows could be related to oculus runtime somehow. I've downloaded new ENB v0.342 version and it's working as expected now with Vive.ENBSeries wrote:Version updated, download again
Fixed bug with clouds edge producing bug with some types of weathers and cloud shadow fix for right eye for non oculus users.
(Sorry, i didn't see your message earlier. It was night time here.ENBSeries wrote:Could you make screenshot and describe the bug how it acts (for right eye only i suppose and rotating a little with skewing)? Screenshot which have both eyes, generated by the mod (print screen key).
I would have discribed the problem like this: the area shadowed in left and right eye are very different from each other and thoses far shadows were sliding on the ground when i looked around.)
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Re: TES Skyrim VR 0.342
I deleted images after watching them. Anyway, glad it's wor now.
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Re: TES Skyrim VR 0.342
Tried to play Serious Sam First Encounter VR with classic controls smoothly without teleports. I can say it's not impressive at all, i beat game several times before in usual mode and thought that my favorite egyptian locations would be nice to see like inside of them, but nothing special. Probably i played too many games and tired from them, so vr doesn't change much. I even don't have any negative feelings after playing maybe 6 levels non stop.
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Re: TES Skyrim VR 0.342
Great you're now standing on your VR legs, proudly ! If you're after impressive locations of ancient ruins (including egyptian), did you tried "The Talos Principle VR" ? That's another tilte from Croteam, way better than Serious Sam in the way VR can add to, in my opinion.ENBSeries wrote:Tried to play Serious Sam First Encounter VR with classic controls smoothly without teleports. I can say it's not impressive at all, i beat game several times before in usual mode and thought that my favorite egyptian locations would be nice to see like inside of them, but nothing special. Probably i played too many games and tired from them, so vr doesn't change much. I even don't have any negative feelings after playing maybe 6 levels non stop.
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IRRADIANCE - The SkyrimVR's Immersive Natural Realizm ENB
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Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page
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IRRADIANCE - The SkyrimVR's Immersive Natural Realizm ENB
SkyrimVR's Steam gallery
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page
i7 8700k @ 3.7 Ghz - DDR4 32 Go - RTX 4090 24 Gb - Win 10 64bits
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Re: TES Skyrim VR 0.342
Nope, i didn't try. To tell the truth i almost not play games, the last i liked and beat was Hat In Time, before it only Bayonetta 2 and many years ago Dragon's Dogma.
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Re: TES Skyrim VR 0.342
if you can find some time, play this one (Talos Principle VR has actualy a -50% discount on Steam), and also "Lone echo" (on oculus store). That's my best advice.
That's very different genre from the games you've mentionned; more story driven and slow paced, but perfectly fitted to VR medium with polished graphics.
That's very different genre from the games you've mentionned; more story driven and slow paced, but perfectly fitted to VR medium with polished graphics.
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IRRADIANCE - The SkyrimVR's Immersive Natural Realizm ENB
SkyrimVR's Steam gallery
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page
i7 8700k @ 3.7 Ghz - DDR4 32 Go - RTX 4090 24 Gb - Win 10 64bits
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IRRADIANCE - The SkyrimVR's Immersive Natural Realizm ENB
SkyrimVR's Steam gallery
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page
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Re: TES Skyrim VR 0.342
Really appreciate the work you have done on this, Skyrim has many issues but it is one of the most enduring games for me, and wandering around is made that much more compelling with the ENB.
I am using Oculus Rift with 980TI with SKyrim 1.4 beta
I have found the enbbloom.fx to be broken when the game uses dynamic sampling, so looks fine when game is running high fps but when low fps dynamic scaling starts then the bloom is misaligned
Steam Application Resolution is Manual Override to 100% scale so 1344x1600 per eye, Oculus Debug Tool has Pixels Per Display Override to 0.
The performance of ENB seems to suffer most with lots of grass on the screen I guess due to fill rate, not sure if there's anything you can do to help this, I dont even have any grass mods on just default patches of grass.
The time of day/game time seems to be reportedly incorrectly and it does not change to match game just stays still.
The Rain effect was broken last I looked, black rain.
Cloud shadows does not seem to work for me, I enabled it in the enbseries.ini, I am using Vidid Weathers mod.
Thanks, please keep up the good work!
I am using Oculus Rift with 980TI with SKyrim 1.4 beta
I have found the enbbloom.fx to be broken when the game uses dynamic sampling, so looks fine when game is running high fps but when low fps dynamic scaling starts then the bloom is misaligned
Steam Application Resolution is Manual Override to 100% scale so 1344x1600 per eye, Oculus Debug Tool has Pixels Per Display Override to 0.
The performance of ENB seems to suffer most with lots of grass on the screen I guess due to fill rate, not sure if there's anything you can do to help this, I dont even have any grass mods on just default patches of grass.
The time of day/game time seems to be reportedly incorrectly and it does not change to match game just stays still.
The Rain effect was broken last I looked, black rain.
Cloud shadows does not seem to work for me, I enabled it in the enbseries.ini, I am using Vidid Weathers mod.
Thanks, please keep up the good work!
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Re: TES Skyrim VR 0.342
Are you sure you did everything right? Mod do not have any dependency from grass, it do not change anything to be bottlenecked from fillrate, the only problem can be if grass is drawed without instancing, then it's cpu bottleneck and mod made it worse by doing extra copy of constant buffers each time they locked. Presets are post process shaders, so they also can't be affected. Rain should work at any condition if texture is valid (tga is not supported as it was in old skyrim). Bloom already fixed from reports of previous users, maybe you are using some very unique from presets and it is simply incompatible? Did you try my own bloom? For me it work in any resolution, both from SkyrimSE and SkyrimVR versions. But i didn't try with beta version of the game and didn't check after recent update (around two days ago saw Steam updated it).
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Re: TES Skyrim VR 0.342
Version updated, download again
Fixed lights.
Fixed lights.
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