TES Skyrim SE 0.343

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Re: TES Skyrim SE 0.343

I'm sure this has been asked before, but would this be ok to use in FO4? It seems you've made quite some progress on the SSE binaries.

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Re: TES Skyrim SE 0.343

You are the second who asked this, but it's not enough to show me that people are interested in mod for F4 to get back to it.
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Re: TES Skyrim SE 0.343

Boris, it's possible make water like original Skyrim for VR or SE?

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for me it's number one ENB feature
ENBSeries wrote:You are the second who asked this, but it's not enough to show me that people are interested in mod for F4 to get back to it.
how about Fallout VR?
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Re: TES Skyrim SE 0.343

I can try to make water only for certain game video options, when not so many shaders used to modify them. But can't say for sure, maybe game switch a lot of them in different conditions, like weather or lights near surface.
Fallout 4 VR not interesting me, it have many negativity from players, game itself can't compare to Skyrim, it's already long time passed since release and maybe just 3 people asked me in that time if i will do mod for it or not.
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Re: TES Skyrim SE 0.343

As always, thanks for an update :D

I've encountered a little problem in the interiors with the latest version, tested in Sleeping Giant :

0.338


0.343


If I start the game and load that save, everything looks o.k., but when I go outside and return to the Inn, this happens, something like a strong direct light. I'm using the RLO mod, right now, if it matters.
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Re: TES Skyrim SE 0.343

Thank you for SSS addition Boris! And i have to agree, FO4 is not worth the developing time.
No problems for me, the only interesting thing is that weather/lighting mod authors seem to have pushed some settings for fake SSS and now the enb SSS settings effect the whole world especially the brightness or maybe it's just the new SSS. Can we have SSS connected to the _sk maps so we have better control for where the effect is used? Sorry if i am saying nonsense.
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Re: TES Skyrim SE 0.343

LucidAPs
I cannot use sss maps, ignored them in old skyrim too, because they are ugly as hell and have nothing in common with real sss, not made by Bethesda, not made by users. So there i did diffuse texture based calculation which looks much more closer to reality with some extra data from alpha channel of sss texture for those who want take control over sss, but in SkyrimSE i ignore that alpha too, cause don't know who ever used this feature in their mods (same as other hacks which i introduced in old Skyrim).

Guzio
Ok, i'll have a look.
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Re: TES Skyrim SE 0.343

I experience really strong light during loading screens. I didn't experience or didn't notice strong light in interiors.
Last edited by DaedricServant on 11 May 2018, 23:48, edited 1 time in total.

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Re: TES Skyrim SE 0.343

I am getting the same issue with interiors.

ENB .341

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ENB .343

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Edit: I am using with ELFX.

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Re: TES Skyrim SE 0.343

Nice to see more new effects being worked on! :thumbsup:

Something I noticed is that SSS appears to effect the entire scene, not just body/skin.
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