Dragon's Dogma
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
As i know game was patched already, so not sure about compatibility with the mod. Before, it had hdr.
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Re: Dragon's Dogma
Do you plan on revisiting the mod to see if you can fix this issue? I don't mind either way but I need to know whether I should continue designing my shaders based around the assumption they'll get LDR input.
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Re: Dragon's Dogma
I'm currently on a quest to find a way to create the perfect bloom which does not brighten the actual bloom casting object.
http://screenshotcomparison.com/comparison/113664
http://screenshotcomparison.com/comparison/113664
Last edited by SandvichDISH on 10 Jun 2018, 04:39, edited 1 time in total.
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
Nice result
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Dragon's Dogma
We've got crispy, dreary, maybe something a bit FFXV-like...
All shaders other than obviously the closed source ENB ones are originals by me (though my DoF is almost just a clone of this right now).
The top image actually uses two distinct separate blooms, one just in enbbloom.fx and one in effect.txt, still trying to figure out how great/horrible of an idea that is. But with LDR I'll take any hack I can get to make the image more dynamic.
All shaders other than obviously the closed source ENB ones are originals by me (though my DoF is almost just a clone of this right now).
The top image actually uses two distinct separate blooms, one just in enbbloom.fx and one in effect.txt, still trying to figure out how great/horrible of an idea that is. But with LDR I'll take any hack I can get to make the image more dynamic.
Last edited by SandvichDISH on 10 Jun 2018, 04:39, edited 1 time in total.
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Re: Dragon's Dogma
Dungeons & Bokehs
The blend of the near DoF is a bit fudged up, but otherwise it's pretty successful. Tuning it for cutscenes isn't very convenient when the average cutscene in this game is 5 seconds long and happens about once every 3 hours.
The blend of the near DoF is a bit fudged up, but otherwise it's pretty successful. Tuning it for cutscenes isn't very convenient when the average cutscene in this game is 5 seconds long and happens about once every 3 hours.
Last edited by SandvichDISH on 10 Jun 2018, 04:36, edited 1 time in total.
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Re: Dragon's Dogma
Finding a reliable image host that doesn't jpegify everything you upload is a challenge in and of itself.
Cloudy weather shots:
I'm finally nearing some kind of "finished" state on this thing now. It's already taken more time than it took me to play through the entire game and make my first ENB combined. But, nearly there.
Cloudy weather shots:
I'm finally nearing some kind of "finished" state on this thing now. It's already taken more time than it took me to play through the entire game and make my first ENB combined. But, nearly there.
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Re: Dragon's Dogma
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Re: Dragon's Dogma
Anyone still playing this game?
Played it in the start of this year a little, them tried to look at it today, but getting very black screen with the ENB. I barely see the sky, only thing visible are the health bars and names of chars and NPCs.
Nothing changed in my configuration, same driver and system. College don't let me use my PC much in the last 2 years.
Played it in the start of this year a little, them tried to look at it today, but getting very black screen with the ENB. I barely see the sky, only thing visible are the health bars and names of chars and NPCs.
Nothing changed in my configuration, same driver and system. College don't let me use my PC much in the last 2 years.
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
Tried few days ago (but not activated all effects), worked fine.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7