Testing the grass and turning ENB on and off in areas with no grass makes almost no difference to frame rate.
In grassy areas turning ENB on causes massive frame drop. If I set grass fade to lowest/off the perf between ENB on/off is fixed and no loss ( you must reload save to have grass truly be off and not just invisible ). This is with UseOrignalObjectProcessing on also.
Grass adds 200 draw calls on top of 2000, maybe it is the straw that breaks the camels back. I am clocked at 4ghz and no script heavy mods, 1 core does get close to 100% usage :-/ and with Asynchronous Spaceswap set to Disabled I get 100% GPU usage, so I think I am just hitting all the bottlenecks
![Very Happy :-D](./images/smilies/biggrin.gif)
( note the fps drop is coming from EnablePostPassShader only, which is one from Natural View Tamriel v2.1c which I added dynamic scaling too, tested with original enbeffectpostpass.fx and the drop is present also, I think I am just on the limit of GPU's pixel pushing.. yup tested some more a little extra push and I go from 50% headroom to 0, time for a new GPU so I can be CPU bound instead
![Very Happy :-D](./images/smilies/biggrin.gif)