It is safe to uninstall "particle patch for SSE" from my saved game?
Or is it okay if I continue with the patch even if I miss "flame atronach fix.esp"?
(Sorry for bad english)
Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
The atronach plugin is untested and probably not working correct in SSE, so I removed it.
It's totally safe to continue without the plugin, it contains no scripts.
It's totally safe to continue without the plugin, it contains no scripts.
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Re: Skyrim particle patch for ENB
Hi mindflux, I'm a long time user of your mods and appreciate all the work you've done. I was wondering if you could update the changelog when you get a chance. Even if it's just dates informing when it was updated would make it easier for other users.
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Re: Skyrim particle patch for ENB
Hi Mindflux. I came upon this during my actual SE gameplay :
And here's the save setting you at this exact location : http://host.conseiljedi.com/~nico/Skyri ... Clutter.7z
The odd thing is that if you load this save straight after launching the game everything is perfectly fine. Then, after waiting a few seconds, these 2 objects turn to purple just below your eyes...
And here's the save setting you at this exact location : http://host.conseiljedi.com/~nico/Skyri ... Clutter.7z
The odd thing is that if you load this save straight after launching the game everything is perfectly fine. Then, after waiting a few seconds, these 2 objects turn to purple just below your eyes...
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
This already fixed, was bug of the mod. Download it again.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Skyrim particle patch for ENB
Boris, I installed the 'regular' particle patch for Legendary Edition, and then applied the 'Special Edition' dedicated patch over it. The download links are the ones provided in the 1st post and I still have this bug...ENBSeries wrote:This already fixed, was bug of the mod. Download it again.
Did I miss something or is it a hardware issue ? (GTX 970 + latest drivers)
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
I mean my mod, not particle patch, you should redownload it again and get d3d11.dll from it.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Skyrim particle patch for ENB
Okay to let DynDOLOD Resources SE overwrite Skyrim SE Particle Patch?
The 22 overwrites are all Riften. Most likely window glow.
The 22 overwrites are all Riften. Most likely window glow.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
It's indeed the window glow. If you use DynDOLOD I guess you're forced to overwrite.
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Re: Skyrim particle patch for ENB
Okay thank you. Noticed someone ported the meshes for Ultimate HD Fire Effects for SE. My combined fire archive uses the best parts of Ultimate HD Fire Effects and Embers HD and has been working flawlessly up to level 37. Still using Embers HD for blacksmith, table meshes, and of course embers.mindflux wrote:It's indeed the window glow. If you use DynDOLOD I guess you're forced to overwrite.
I wrote BuzzDee a long time ago asking for permission to port but got no response. So I dunno, but it all looks beautiful! Just wanted to thank you for all the incredible work.