TES Skyrim SE 0.343

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.343

Boris,
yes it seems that the fog parameters on [ENVIRONMENT] are broken. I've just test here with previous and current 0.343 files. I'll post screenshots in a minute....

-EDIT: In my settings, I use these parameters to remove the excessive distant fog. So.......

Previous 0.343: https://i.imgur.com/dzcEObj.png

Current 0.343 : https://i.imgur.com/zLtEpQU.png
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.343

0.341 > Fog parameters working like they should. (just checked)
0.343 last version > Now it does not change fog anymore. (wrong parameters are changed instead)
Not entirely sure, but possibly 0.343 first version(s) were ok too. (I don't have them anymore)

Offline
Posts: 74
Joined: 05 May 2017, 17:31

Re: TES Skyrim SE 0.343

VOLUMETRIC RAYS also seem to be affected on current 0.343, the first copy of 0.343 I have seems to work fine.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.343

One more thing - fog parameters also seem to affect water.
(could be use to create "WATER" section ?)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Thanks folks, i found the issue, but will take some time to fix it without breaking up optimization, kinda tricky.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 74
Joined: 05 May 2017, 17:31

Re: TES Skyrim SE 0.343

Thank you Boris!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Version updated, download again
Fixed bugs of previos update
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.343

Thanks, now fog parameters are working ok.

But i found some other bugs:

DirectLighting interior parameters not working - no effect. (DirectLighting exterior seems to be ok)
This is probably some older bug - 0.341 has it too.

[WINDOWLIGHT] parameters affect bloom also. (all kinds of things with glow effect - like weapons and armor)

And lately i found that sometimes when I close Skyrim SE, Windows DWM (Desktop Windows Manager Session Manager) service crashes and needs to be restarted. It could be separate problem, but if I remove ENB from Skyrim directory, this problem does not occur.
With ENB it occurs sometimes but not always. Maybe some resource conflict ? (I have Windows 7 64bit and more than enough RAM and video memory.)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Windows DWM? What the heck is that? Some win10 "feature? I dont care at all, no gonna test anything on win10 again.
[WINDOWLIGHT] Can't work for windows only, if same shader used for something else too. In old skyrim it was fine, now it is not and i doubt that can do something about this, so i leave it yet just to be.
DirectLighting for any place and time work properly, it cannot be broken, unless interior is detected properly which you can see in statistic spoiler of editor.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.343

Windows DWM is the service that makes explorer window borders transparent (+ some other stuff). And it is a Windows 7 thing. Windows 10 is crap. I do not use it. (As I mentioned, this issue can be something else that just don't like the latest ENB's or something.) Anyway - it is not game breaking, just nuisance. ;)

DirectLighting working ok with anything else but interiors. According to Statistic section interior is detected correctly.
Just checked while in Dragonsreach: "Interior factor (output) 1.0"
And other settings for interior are working.
Last edited by Anubis on 27 May 2018, 21:12, edited 1 time in total.
Post Reply