TES Skyrim VR 0.342

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Re: TES Skyrim VR 0.342

Cpu:7700k GPU: 1080Ti Ram:32GB DDR4 @3200Mhz

I ran the game from steam without mods. Duration is calculated from after black skyrimvr window opens to game intro appears
With shader cache on it takes 37 seconds
With shader cache off it takes 47 seconds

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Re: TES Skyrim VR 0.342

Hi Boris. The reason you get FPS going from 90 to 45 is because of Asynchronous Spacewarp (ASW). You can read about it HERE. "Asynchronous Spacewarp (ASW) is a frame-rate smoothing technique that almost halves the CPU/GPU time required to produce nearly the same output from the same content. Like Asynchronous Timewarp (ATW), ASW is automatic and enabled without any additional effort from developers." Microsoft has a similar technique on Windows Mixed Reality headsets but I don't think Vive has a comparable technique. Oculus TrayTool is a popular application you can read about and download HERE and to set ASW to ON, OFF or Auto. I have a GTX 1080 with an Intel I7 6700 and set mine to ON (45FPS Lock) for playing Skyrim VR. It lets me use a lot of heavy graphic mods and increase Super Sampling while the headset still appears to be smooth 90FPS. I admit there can be some image artifacts trailing behind fast moving objects but it's worth the trade off in my opinion. I encourage you to try it out and if you have any questions I'm happy to help.

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Re: TES Skyrim VR 0.342

Yeah, i know it and see it's in action, but so often people blame mod for low performance, but in vr it is non linear factor if fps is below 90. Skyrim trying to push 90 fps via resolution, but game itself have bottleneck by cpu and mod adding more overhead to this, there is no room for performance at all with modern cpu. I know that intel cpu 7xxx and especially 8xxx should run much better than mine, because of higher memory bandwidth which is critical bottleneck for this engine, but many people still use sandy bridge or amd systems, which sucks at such things. I'm trying to find some ways to stop game wasting performance, but without source code it is very tricky task.
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Re: TES Skyrim VR 0.342

There are many games on the Oculus Rift that have really bad color banding in dark scenes other than Skyrim VR. According to this developer's blog it's due to limited precision of using 8-bit sRGB framebuffers. Supposedly it's up to the game developers to update games to use a different format. Maybe you can use the info from this link to fix Skyrim VR. I wish you could use ENB with other VR games because dither and grain effects do help eliminate banding considerably. I know the author of Reshade tried to port it to VR in the past with no luck. Maybe you could do what Crosire couldn't do and give us custom shaders working in multiple VR games. This would be huge for the VR community and something I'd personally be willing to pay money for.

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Re: TES Skyrim VR 0.342

Version updated, download again
Increased performance by cpu usage of the mod.
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Re: TES Skyrim VR 0.342

Version updated, download again
Increased performance when many objects visible in camera to make as little influence as possible of UseOriginalObjectsProcessing parameter state.
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Re: TES Skyrim VR 0.342

Version updated, download again
Fixed bugs of previos update
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Re: TES Skyrim VR 0.342

Boris, I want to thank you for all the hard work you put in to the Skyrim VR ENB. It looks incredible and even on my potato machine, it plays well enough for me to totally enjoy it. I've been using ENBs on my games since 2011. GTAIV, Skyrim, Dragon's Dogma, Fallout 3. All your hard work, over all these years have made my gaming experiences immeasurably better. Thank you again for what you do.

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Re: TES Skyrim VR 0.342

Thanks for your kind words
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Re: TES Skyrim VR 0.342

Thank you, Boris, for looking into this.

Let me know if you would like a second tester :)

EDIT:
Thank you for fixing this, Boris!
Donated €5
Last edited by Sinuce on 30 May 2018, 22:59, edited 1 time in total.
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