Fallout 4 0.344

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Re: Fallout 4 0.344

Because as i said, it's incompatible.
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Re: Fallout 4 0.344

Ok, worth a try nevertheless.

Thanks a lot for all the effort!
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Re: Fallout 4 0.344

Give me time, after several hours i'll try to make other build tests. But i doubt about it after looking that source code of that mod modify display resolution setting. Hard to say for sure, i didn't try to dig enough to understand completely. If you by the chance use dsr, then turn it off, may fix scaling issue.
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Re: Fallout 4 0.344

ENBSeries wrote:Give me time, after several hours i'll try to make other build tests. But i doubt about it after looking that source code of that mod modify display resolution setting. Hard to say for sure, i didn't try to dig enough to understand completely. If you by the chance use dsr, then turn it off, may fix scaling issue.
Sure thing - take your time. I'll check back for testing anytime.
Nope, not using dsr at all.
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Re: Fallout 4 0.344

Version updated, download again
Removed code of displaying shader compilation notice to fix compatibility with one f4se mod.

HULKHOD3N
I didnt fbother and disable my code.
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Re: Fallout 4 0.344

Works great - appreciate it!
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Re: Fallout 4 0.344

Boris, It appears that, using enb with Creationkit crashes the creationkit, as soon as I disable the d3d11.dll file, the creationkit works again.

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Re: Fallout 4 0.344

Mod have code which skip initialization of the mod when process of CK detected by it's name, so if this not works, i can't do anything better.
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Re: Fallout 4 0.344

ENBSeries wrote:Mod have code which skip initialization of the mod when process of CK detected by it's name, so if this not works, i can't do anything better.
What's the file name that it looks for exactly?

CreationKit.exe or Creation Kit 2.0?

I believe that it worked before, could be that they changed the name somehow?

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Re: Fallout 4 0.344

Gorgulla wrote:
ENBSeries wrote:Mod have code which skip initialization of the mod when process of CK detected by it's name, so if this not works, i can't do anything better.
What's the file name that it looks for exactly?

CreationKit.exe or Creation Kit 2.0?

I believe that it worked before, could be that they changed the name somehow?
Gorgulla, it works okay here.
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