TES Skyrim SE 0.343
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
It is simply not implemented yet.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 23
- Joined: 27 Apr 2014, 23:48
Re: TES Skyrim SE 0.343
Alright, I played for a couple of hours with the latest version without issues, but then, this happened.
https://www.youtube.com/watch?v=R5CFDgskL3I
I'm not sure this is because of this dll, but I couldn't reproduce it with an older version.
https://www.youtube.com/watch?v=R5CFDgskL3I
I'm not sure this is because of this dll, but I couldn't reproduce it with an older version.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.343
This happened when fast traveled from Solitude to Whiterun.
(Everithing fine in Solitude - fast travel to Whiterun and it's like on the picture.)
(Everithing fine in Solitude - fast travel to Whiterun and it's like on the picture.)
-
Offline
- Posts: 3
- Joined: 30 May 2018, 17:40
Re: TES Skyrim SE 0.343
I, too, have the same problems with users BigBen, Anubis and coulevre with the latest binaries.
Graphic glitches occurring after 10 or so minutes of gameplay.
Going back to the previous binaries resolves that.
Graphic glitches occurring after 10 or so minutes of gameplay.
Going back to the previous binaries resolves that.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Okay, i'll revert to some old version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 177
- Joined: 08 Nov 2016, 15:18
- Location: Brazil
Re: TES Skyrim SE 0.343
It seems that the most stable 0.343 binaries was those from 22 May update. After that the issues began.......
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Version updated, download again
Restored old version. For sure it do have some issues not fixed, like blood textures. Need time to apply only fixes to old version and then start testing that new optimization or just remove it.
Restored old version. For sure it do have some issues not fixed, like blood textures. Need time to apply only fixes to old version and then start testing that new optimization or just remove it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Btw, with those recently reported graphical glitches, are you using only ENBSeries or ReShade running at same time? Cause i'm not sure this new optimization compatible with any other mods.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.343
Sorry, i can see this bug myself now, after 5 minutes of running the world
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7