TES Skyrim SE 0.343

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Version updated, download again
Fixed reported bugs, changed specular parameters computation to be the same as in old Skyrim mod.

Anubis
It's hard to catch this kind of issue, i can't promise, can't yet see it myself.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.343

Found a bug with this new 0.343 binaries. It occurs only sometimes, making the boarders of trees and mountains blurred and with a weird line: https://i.imgur.com/kpLeQVX.png

When it occurs, there are also flashes of light and shadows on the background during up and down camera movement.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

I cant see it myself, so need some hints to make sure it appear. Or again test via many builds, but people dont visit this place now and just silently download.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Ewi
Offline
User avatar
*sensei*
Posts: 462
Joined: 16 Jan 2016, 19:15
Location: Austria

Re: TES Skyrim SE 0.343

can't confirm the bug with the trees. all trees look normal in my game.
_________________
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit

Offline
Posts: 74
Joined: 05 May 2017, 17:31

Re: TES Skyrim SE 0.343

phoenixfabricio

If you have it on, could it be the engine DoF acting weird? I remember seeing similar blurring underwater when I had it on, and had it off since.

edit: does the up and down movement thing also happen on horizontal movement with changing depths, or just vertical?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

I have no single idea why this bug may occur, it's very exotic to explain. So maybe it dependable from some mod effects enabled and game options, for example txaa bug occur. Because i patch shaders, some of them can be wrongly modified by automatic process by signatures, hard to say for sure.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.343

Dante_Draven wrote:phoenixfabricio

If you have it on, could it be the engine DoF acting weird? I remember seeing similar blurring underwater when I had it on, and had it off since.

edit: does the up and down movement thing also happen on horizontal movement with changing depths, or just vertical?
I had the ingame DOF On but never had this problem before. And as far as I can remember the flashes on background was occurring during vertical movement.

I'll try to reproduce it without the mods that I installed yesterday, to see if these mods have something to do with this issue.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.343

Seems to be a minor bug with the latest 0.343 release that is not properly releasing the video rendering after closing the game.

After closing (either using exit or qqq from console) the video card seems to not hardware accelerate anything. Moving windows around is very clunky and laggy even though CPU use is 0 and no processes are still running.

You can fix it by hitting preview on any DirectX screensaver (I used Bubbles from Windows 7) and moving the mouse to exit the preview will reset the render and everything works fine after that.

I am using a card/monitor with GSync and latest drivers.

Offline
Posts: 32
Joined: 15 May 2016, 16:35

Re: TES Skyrim SE 0.343

Phinix, the latest Steam beta isn't closing games completely. I opted out and installed the non-beta version of Steam, all is well again.

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.343

Supierce wrote:Phinix, the latest Steam beta isn't closing games completely. I opted out and installed the non-beta version of Steam, all is well again.
Just double checked and I am not using the Steam beta. I am opted out of betas in steam settings and my version is the latest standard v018 built May 18 2018.
Post Reply