TES Skyrim SE 0.343
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.343
I dont have crash there with 0.341. Runned the road with 600 speed from ruined castle till skeletons several times.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.343
Yes, i think i know what is going on.
Looking at your ini files confirmed it. It has to do with resource usage. And my settings use way more resources.
FPS fluctuations caused instability.
I found out what caused FPS fluctuations in this area - it took some time, because it was a glitch in a mod that is not even a graphical mod (Skybirds). My first clue was weird sound near Bleakwind Basin. Long time i did not now what it was until i accidentally looked up and saw massive amounts of woodpeckers spawning right above Bleakwind Basin. (ScreenShot1)
After i disabled this mod, no more extreme FPS fluctuations and no more CTD. (at least not in 20 minutes)
But weird thing is that the place where these woodpeckers spawned is still there even without the mod. So it must be something else. (it is also the center of Skyrim) Does anyone know what the heck it is ? (ScreenShot2)
Anyway - really sorry for wasting time.
Looking at your ini files confirmed it. It has to do with resource usage. And my settings use way more resources.
FPS fluctuations caused instability.
I found out what caused FPS fluctuations in this area - it took some time, because it was a glitch in a mod that is not even a graphical mod (Skybirds). My first clue was weird sound near Bleakwind Basin. Long time i did not now what it was until i accidentally looked up and saw massive amounts of woodpeckers spawning right above Bleakwind Basin. (ScreenShot1)
After i disabled this mod, no more extreme FPS fluctuations and no more CTD. (at least not in 20 minutes)
But weird thing is that the place where these woodpeckers spawned is still there even without the mod. So it must be something else. (it is also the center of Skyrim) Does anyone know what the heck it is ? (ScreenShot2)
Anyway - really sorry for wasting time.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.343
I dont know. Can't tell. About woodpeckers, if they produce sound, them can be sound driver bug or game bug if number of played buffers go over limit.
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Re: TES Skyrim SE 0.343
At least now one possible culprit is identified.
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Re: TES Skyrim SE 0.343
Just found reported several pages back glitch when trees and rocks have dark countour. This happen cause of multithreading bug with my optimization, so not false alarm. It's a real pain in the butt to try not use thread sync code for performance reasons when game call functions from other threads on cell load. If i'll not find any trick, then only half optimization will work from the 0.343 first release.
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Re: TES Skyrim SE 0.343
Version updated, download again
Fixed bugs with optimization. At least i hope so. Please check it for graphical glitches or driver crash.
Fixed bugs with optimization. At least i hope so. Please check it for graphical glitches or driver crash.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim SE 0.343
Thanks, Boris!
Everything running great here!
Everything running great here!
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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- *sensei*
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Re: TES Skyrim SE 0.343
The LENSFLARE_GAME IntensityInterior settings are not working. The previous official download (June 1 1:08am) worked better and stable on my SkyrimSE, and I never had the graphic glitch or CTD.
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AMD R9 6900HX, 16GB DDR5-4800
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Re: TES Skyrim SE 0.343
Does anyone know how to fix blood issues? I didn't use any blood mod just vanilla blood. :|
https://imgur.com/a/2U4varR
https://imgur.com/a/0T6Hzq7
https://imgur.com/a/2U4varR
https://imgur.com/a/0T6Hzq7
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Re: TES Skyrim SE 0.343
I am still using the original 0.343 release and I have almost no issue aside from some minor bloom problems which can be solved with choosing non heavy speculator values. I would recommend anyone reporting issues with the later builds try the baseline release as well to compare. This should help isolate the specific issue.