game screen space reflection parameters
TES Skyrim SE 0.345
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.345
Where is it written that i added ssr effect?
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.345
Thank you for the point light. It makes a huge difference.
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Re: TES Skyrim SE 0.345
Thank you very much Boris!
Technical curiosity: can game settings like fSunXExtreme and fSunDirXExtreme (sun lightbulb height coordinates, apparently not used for time-of-day detection, since modding them on an .esp doesn't seem to break detection) be controlled by the ENB?
Technical curiosity: can game settings like fSunXExtreme and fSunDirXExtreme (sun lightbulb height coordinates, apparently not used for time-of-day detection, since modding them on an .esp doesn't seem to break detection) be controlled by the ENB?
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Re: TES Skyrim SE 0.345
Modding sun path and position (as distance factor) do influence mod by detection time of the day and to separate sun from moons. There is no way to ignore this from my side.
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Re: TES Skyrim SE 0.345
BIG Thanks for this update, Boris!
Point lighting control is another "dream coming true" on SE !!!
Point lighting control is another "dream coming true" on SE !!!
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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Re: TES Skyrim SE 0.345
Yes thanks for all the work on SE Boris, love the updates, I donate a little every month.
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Re: TES Skyrim SE 0.345
Hay boris, sorry to bump in while you're busy.
I'm trying to port a Fo4 plugin to SSE. (Film workshop ENB)
just wondering if the "DirtyHack" is exposed to sdk in SSE mod?
couldn't get a process address to it.
btw, the included sdk header in SSE release still says 1000, but I think the mod is 1001.
I'm trying to port a Fo4 plugin to SSE. (Film workshop ENB)
just wondering if the "DirtyHack" is exposed to sdk in SSE mod?
couldn't get a process address to it.
btw, the included sdk header in SSE release still says 1000, but I think the mod is 1001.
Re: TES Skyrim SE 0.345
I think I have found a bug with ENB and the SSE Snow Shader.
I don't know if it's the latest binaries causing this, but UseEffect=true seems to create "dots" on any surfaces related to snow.
https://imgur.com/a/LIE6DtN
I don't know if it's the latest binaries causing this, but UseEffect=true seems to create "dots" on any surfaces related to snow.
https://imgur.com/a/LIE6DtN
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Re: TES Skyrim SE 0.345
That's just how the SSE snow shader works. Blame Bethesda, not Boris.
Re: TES Skyrim SE 0.345
Did you even look at the images I posted? Normal Snow Shader looks fine, ENB makes dots out of it.NeverLost wrote:That's just how the SSE snow shader works. Blame Bethesda, not Boris.