[DX9] effect.txt FXAA

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Joined: 11 May 2014, 10:48

[DX9] effect.txt FXAA

Here's a quick effect.txt FXAA implementation I just put together for my Dragon's Dogma ENB

Image

The pass prior to FXAA (so enbeffect.fx) has to output low dynamic range (= after tonemapping) non-linear RGB with luma in the alpha channel, so your enbeffect.fx pass should end in something like this:

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color.xyz = sqrt(color.xyz);
color.w = dot(color.xyz, float3(0.2125, 0.7154, 0.0721));
return color;
Attachments
ENB FXAA.zip
EDIT: Fixed sloppy GUI
(15.21 KiB) Downloaded 401 times
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Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance
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