Well, I believe there are less people writing here, because this version has less issues/bugs than the last one. I mean the 0.343 thread was the longest SSE thread so far. So it may just seem less active. Thank you for your work anyway.
I have a few questions though.
What kind of reflection type does water use, changing SSR values didn't have an effect on them.
Would it be possible to add some kind of underwater volumetrics, using the base game volumetric lighting?
Or can we get some more parameters for base game VL? Like color/curve?
If it's possible without tons of work/performance drain or course.
Thank you
TES Skyrim SE 0.345
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Re: TES Skyrim SE 0.345
Water using screen space reflection with temporal calculations. I dont think it worth to touch this effect by parameters without serious rework of it by quality and water itself too. Underwater volumetrics do exist from game volumetric rays effect, it's applied underwater, but i didnt find any idea how to change parameters of it when going under water only, because there is no exact point when something changes between underwater and water, some vertical distance on water surface show both above and under water, so when i tried to apply underwater tint to rays, they also became colored above water too and this really sucks. Maybe i'll find some trick later, can't tell now.
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Re: TES Skyrim SE 0.345
Don't worry Boris - as mohaderhangen mentioned, people are less active, because the last version is much better and everyone is playing for a change. Point ligh option made the game so much better - now it's more enjoyable for just playing. It is like this: the more bugs, the more active are all the members in this forum. (trying to help out by identifying every bug) Less bugs = less active members.
And when there are less bugs, then there is more time to rest or meet new challenges. (Like maybe [Water] section?)
Anyway - keep up the good work. We are very grateful.
And when there are less bugs, then there is more time to rest or meet new challenges. (Like maybe [Water] section?)
Anyway - keep up the good work. We are very grateful.
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Re: TES Skyrim SE 0.345
My challenge several weeks is high performance ambient occlusion, see Patreon post of mine.
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Re: TES Skyrim SE 0.345
Hi Boris, just wondering, what is the status on multiple weathers ? it's the only thing i'm really missing at the moment. Everything is looking great btw, thx!
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Re: TES Skyrim SE 0.345
If somebody have nothing to do, but create and update some weather plugin for the mod, i dont mind. I am busy with other things mentioned before.
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Re: TES Skyrim SE 0.345
I have managed to fix blood problem on my end. Lowering Subdermal to 0 makes problem almost invisible. Thank you for hard work Boris!
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Re: TES Skyrim SE 0.345
Iown56goats
Are you using any body mesh mods?
Are you using any body mesh mods?
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Re: TES Skyrim SE 0.345
Awesome, after having gone from 1080p to 1440p I can really feel that performance hit from AO. I hope something comes out of it, but I understand getting AO to run well is still very hard.ENBSeries wrote:My challenge several weeks is high performance ambient occlusion, see Patreon post of mine.