![Image](https://i.imgur.com/JH5O3LH.png)
This is my bloom which I've been working on for a while. The main version is the DX11 version for Fallout 4 / Skyrim: SE, but there's a DX9 version with most of the same functionality too.
It's made to be very user-customizable, at its most verbose the settings look like this:
![Image](https://i.imgur.com/PrVgV8q.png)
But at its most minimal it looks like this:
![Image](https://i.imgur.com/TH3vFsa.png)
It offers 3 different techniques for making bloom, two typical gaussian based ones similar to prod80's bloom and a minimalist one based on a progressive upsampling/downsampling method from a presentation about the rendering in CoD:AW.
It's made using my UI macros so the parameters can be switched from single to dni to time of day etc very easily however you want.
![Image](https://i.imgur.com/Iv3MvRC.png)
![Image](https://i.imgur.com/9VBdh07.png)
![Image](https://i.imgur.com/09BFjop.png)
![Image](https://i.imgur.com/rSd82Ur.png)
![Image](https://i.imgur.com/nfIxPTa.png)
![Image](https://i.imgur.com/xn0H7iu.png)
No color correction, just bloom tinting:
![Image](https://i.imgur.com/wqEty98.png)
![Image](https://i.imgur.com/TcB6zUQ.png)
Installation:
Rename the enbbloom_DX9.fx or enbbloom_DX11.fx file to enbbloom.fx depending on which version you intend to use and delete the other, then copy all the files to your ENB root directory (where the original enbbloom.fx is located) and overwrite any files if asked.
If you want to use the lens dirt feature you need to source your own lens dirt texture to use and put it in the same folder as enbbloom.fx, then set LENS_DIRT_TEXTURE to the name of your image.
The DX9 version works the same as the "Gaussian2" technique in the DX11 version.