TES Skyrim SE 0.347

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Re: TES Skyrim SE 0.347

Hey Boris, do you think you can add FixSsaoHairTransparency?

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Re: TES Skyrim SE 0.347

Anubis
Sorry, but i cant tell you anything more than said already, i have no ideas.

Andreis
It do not exist in old Skyrim long time, i dont even remember what is it, but as i guess from the name, dont think it is good idea, because just replacing one bug with another. Skyrim SE version will never be as rich by features as old one, i cant promise anything, only can try to think how to implement and is it possible at all. I dont give you answer, but i'll think about it.
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Re: TES Skyrim SE 0.347

ENBSeries wrote:Anubis
Sorry, but i cant tell you anything more than said already, i have no ideas.
Ok, but do you maybe have any idea, what could make ENB saving process to use 100% HDD ?
When i click on the "save configuration" button, what processes and files are being accessed ?
If i knew that, then i could cross-reference it with other processes and maybe find the cause.

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Re: TES Skyrim SE 0.347

Mod open for saving enbseries.ini and enblocal.ini as many times as number of parameters are in there and its done via standart windows api function. So this function is replaced by some skse mod or application (antivirus) or file cache do not work properly in the system. Maybe you have torrent client running or maybe another crap in win10. I cant say anything. All you can do is to try tools like file monitor to check access and see which processes involved, but most likely it cant be seen and you have to terminate processes and check each time.
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Re: TES Skyrim SE 0.347

Ok, thanks !
Antivirus and torrent client have always been running - so they can not be the problem, also not Win 10 - I use Win 7.
So far the most probable thing is SKSE then. I will start testing by uninstalling SKSE mods one by one.

If anybody knows any SKSE mod (for SE and Oldrim) that could cause problems - feel free to share this info.

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Re: TES Skyrim SE 0.347

Hya boris,
I was wondering, if you're not currently occupied by mod projects,
would you consider export the DirtyHack func in SSE like in Fo4?

I'm working on a enbplugin that uses Lua Script to interface ENB functions/events, ImGui functions, Read/Write game address. Which allows a programmable ENB param behavior and user defined UI.

And with ability to pass texture from plugin to enb fx allows some wide ranges of application, from as simple as basic overlay, to hot swap LUT, or per parm TOD curve .etc

Any input is appreciated.

Here's how the script (partially) looks like, and the result of it
Image
Image
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Re: TES Skyrim SE 0.347

Hey Boris,

I saw that the magelight or the candlelight spell effect is reacting to the lightsprites settings. with 1.00 the candlelight effect seems almost invisible or very weak. and when I increase the lightsprites setting all other lightsprites become overly present. Is there a possibility to fix that? Is it particle patch connected? Or does it need to be changed in the enb.

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Re: TES Skyrim SE 0.347

Not sure if this is the correct place to ask, but: Is there some way to register new keyboard inputs with ENB? Not rebinding the existing keys, having a new key call a certain function.

I ask because I've been trying to make nightvision work correctly with ENB. I've given up on trying to use the ingame postprocessing effect and instead coded my own in enbeffect.fx, however I'm having trouble detecting when nightvision is supposed to be active. The general consensus is to use

Code: Select all

Params01[5].w > 0
to detect it which kinda works, but also triggers in some other situations, most notably on every single spell the vampire lord form can cast. That's kinda annoying. So I figured if I can just map an ENB night vision mode that I can toggle with my keyboard, that would work better.

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Re: TES Skyrim SE 0.347

kingeric1992
I am intensively working now on gta5, so after i release one version, you should remind me again and i will do for sse.

Dragens
Such things can't be separated on my side, so particle patch.

Saeri
I think such things better to make via enbseries sdk. Registering keys is possible, but it's so unnatural for gameplay with extra headache to keep in mind those keys and with bug reports when users accidently press keys. So i prefer to not do this.
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Re: TES Skyrim SE 0.347

cool. thx for the support.
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