GTA 5 0.350

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

GTA 5 0.350

Grand Theft Auto V (GTA 5)

Graphic mod ENBSeries 0.350

Added external shaders for post processing effects like in Skyrim SE or Fallout 4 mod. Added game bloom and game lens effects parameters for tweaking to enbseries.ini. Fixed no antialiasing for post processing shaders.

To not ruin compatibility of shaders i let game apply bloom, lens, motion blur effects before using external mod shaders (to make them inside will be very painful for modders to edit).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: GTA 5 0.350

Boris, thank you so much for this. This will be so wonderful for making GTA V look more beautiful. I'm going to begin work on an ENB setup right away.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.350

Check attached version for bugs compared to official one. Same visuals, but some optimization from SkyrimSE. If bug occur, i expect flickering objects, wrong colors of them sometime, maybe something else

EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 134
Joined: 07 Jan 2012, 12:39
Location: Gdynia

Re: GTA 5 0.350

Thank you!

I tested the official one and external shaders work only in pause menu for me. When I leave pause menu all effects from external shaders disappear.

Then I tested the attached version and I noticed few bugs:

1.
Disabled:
Image

Enabled:
Image

So "3D" clouds disappear when ENB is enabled.

2. When I push backspace button the game freezes for a moment.

3. The effects from external shaders don't work at all and when I leave pause menu I see this for a moment:
Image

4. MSAA fixes stop working in pause menu.
_________________
CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"

My settings for GTA V
Like it on Facebook

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.350

robi29
You must be having video game setting which differ much from mine. Make screenshots of yours in graphics and advanced graphics. And make sure frame scaling is off. About sky, i'll check it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 134
Joined: 07 Jan 2012, 12:39
Location: Gdynia

Re: GTA 5 0.350

I don't use frame scaling.

Here are my graphics settings (click to view in full resolution):

Image
Image
Image
Image

If you see, the post-processing effects work in pause menu and if I leave it, they disappear:

Image
_________________
CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"

My settings for GTA V
Like it on Facebook

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.350

robi29
For me your setting works as they should. But probably because i'm testing version which fixed from your report? Try attached.

EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 134
Joined: 07 Jan 2012, 12:39
Location: Gdynia

Re: GTA 5 0.350

I'm sorry. I reverted all graphics mods and external shaders start working. I should investigate what causes the problem and then I'll let you know.

With the newest version "3D" clouds don't disappear. And everything seems to work. Thanks!
_________________
CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"

My settings for GTA V
Like it on Facebook

Offline
User avatar
*master*
Posts: 134
Joined: 07 Jan 2012, 12:39
Location: Gdynia

Re: GTA 5 0.350

I'm sorry for double post, but I found out what causes the bug with external shaders when I'm using VisualV mod. So GTA V has a lot of timecycle modifiers that allow to add effects in certain situations such as applying waving effect under water. There's one modifier which is always enabled - "nextgen". It applies a lens distortion and chromatic aberration effects and I don't like them, so I disabled them in my mod.

The original looks like (timecycle_mods_1.xml file):

Code: Select all

<modifier name="nextgen" numMods="5" userFlags="0">
    <postfx_tonemap_filmic_a>0.220 0.000</postfx_tonemap_filmic_a>
    <lens_dist_coeff>-0.040 0.000</lens_dist_coeff>
    <lens_dist_cube_coeff>-0.020 0.000</lens_dist_cube_coeff>
    <chrom_aberration_coeff>0.010 0.000</chrom_aberration_coeff>
    <chrom_aberration_coeff2>-0.005 0.000</chrom_aberration_coeff2>
</modifier>
In my mod:

Code: Select all

<modifier name="nextgen" numMods="0" userFlags="0" />
And the fix for my mod is:

Code: Select all

<modifier name="nextgen" numMods="1" userFlags="0">
    <lens_dist_coeff>-0.001 0.000</lens_dist_coeff>
</modifier>
I can't delete this one parameter. What's more, when I set it to 0.000, the external shaders won't work again.

It's very interesting ;)

// edit:
I noticed that MSAA fixes stop working, when I fixed the external shaders bug. I tested it in vanilla game.
And fps drop to 30, when I enabled MSAA fix in in-game editor.
_________________
CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"

My settings for GTA V
Like it on Facebook

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: GTA 5 0.350

I dont know anything and such things, where they are located. For me msaa works fine as it should with original game and only thing i think worth to do is to disable useless effects by the mod. I dont know all scenarios when external shaders of the game change to some other type, i have seen many of them similar, can't patch all of them cause not sure what they are used for, that's why to make mod only for certain game video settings is suitable idea (i did the same in gta4, there is no point make compatibility with lowest setting).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply