Grand Theft Auto V (GTA 5)
Graphic mod ENBSeries 0.350
Added external shaders for post processing effects like in Skyrim SE or Fallout 4 mod. Added game bloom and game lens effects parameters for tweaking to enbseries.ini. Fixed no antialiasing for post processing shaders.
To not ruin compatibility of shaders i let game apply bloom, lens, motion blur effects before using external mod shaders (to make them inside will be very painful for modders to edit).
GTA 5 0.350
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GTA 5 0.350
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Re: GTA 5 0.350
Boris, thank you so much for this. This will be so wonderful for making GTA V look more beautiful. I'm going to begin work on an ENB setup right away.
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Re: GTA 5 0.350
Check attached version for bugs compared to official one. Same visuals, but some optimization from SkyrimSE. If bug occur, i expect flickering objects, wrong colors of them sometime, maybe something else
EDIT: file deleted
EDIT: file deleted
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Re: GTA 5 0.350
Thank you!
I tested the official one and external shaders work only in pause menu for me. When I leave pause menu all effects from external shaders disappear.
Then I tested the attached version and I noticed few bugs:
1.
Disabled:
Enabled:
So "3D" clouds disappear when ENB is enabled.
2. When I push backspace button the game freezes for a moment.
3. The effects from external shaders don't work at all and when I leave pause menu I see this for a moment:
4. MSAA fixes stop working in pause menu.
I tested the official one and external shaders work only in pause menu for me. When I leave pause menu all effects from external shaders disappear.
Then I tested the attached version and I noticed few bugs:
1.
Disabled:
Enabled:
So "3D" clouds disappear when ENB is enabled.
2. When I push backspace button the game freezes for a moment.
3. The effects from external shaders don't work at all and when I leave pause menu I see this for a moment:
4. MSAA fixes stop working in pause menu.
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Re: GTA 5 0.350
robi29
You must be having video game setting which differ much from mine. Make screenshots of yours in graphics and advanced graphics. And make sure frame scaling is off. About sky, i'll check it.
You must be having video game setting which differ much from mine. Make screenshots of yours in graphics and advanced graphics. And make sure frame scaling is off. About sky, i'll check it.
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Re: GTA 5 0.350
I don't use frame scaling.
Here are my graphics settings (click to view in full resolution):
If you see, the post-processing effects work in pause menu and if I leave it, they disappear:
Here are my graphics settings (click to view in full resolution):
If you see, the post-processing effects work in pause menu and if I leave it, they disappear:
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Re: GTA 5 0.350
robi29
For me your setting works as they should. But probably because i'm testing version which fixed from your report? Try attached.
EDIT: file deleted
For me your setting works as they should. But probably because i'm testing version which fixed from your report? Try attached.
EDIT: file deleted
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Re: GTA 5 0.350
I'm sorry. I reverted all graphics mods and external shaders start working. I should investigate what causes the problem and then I'll let you know.
With the newest version "3D" clouds don't disappear. And everything seems to work. Thanks!
With the newest version "3D" clouds don't disappear. And everything seems to work. Thanks!
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CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"
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Re: GTA 5 0.350
I'm sorry for double post, but I found out what causes the bug with external shaders when I'm using VisualV mod. So GTA V has a lot of timecycle modifiers that allow to add effects in certain situations such as applying waving effect under water. There's one modifier which is always enabled - "nextgen". It applies a lens distortion and chromatic aberration effects and I don't like them, so I disabled them in my mod.
The original looks like (timecycle_mods_1.xml file):
In my mod:
And the fix for my mod is:
I can't delete this one parameter. What's more, when I set it to 0.000, the external shaders won't work again.
It's very interesting
// edit:
I noticed that MSAA fixes stop working, when I fixed the external shaders bug. I tested it in vanilla game.
And fps drop to 30, when I enabled MSAA fix in in-game editor.
The original looks like (timecycle_mods_1.xml file):
Code: Select all
<modifier name="nextgen" numMods="5" userFlags="0">
<postfx_tonemap_filmic_a>0.220 0.000</postfx_tonemap_filmic_a>
<lens_dist_coeff>-0.040 0.000</lens_dist_coeff>
<lens_dist_cube_coeff>-0.020 0.000</lens_dist_cube_coeff>
<chrom_aberration_coeff>0.010 0.000</chrom_aberration_coeff>
<chrom_aberration_coeff2>-0.005 0.000</chrom_aberration_coeff2>
</modifier>
Code: Select all
<modifier name="nextgen" numMods="0" userFlags="0" />
Code: Select all
<modifier name="nextgen" numMods="1" userFlags="0">
<lens_dist_coeff>-0.001 0.000</lens_dist_coeff>
</modifier>
It's very interesting
// edit:
I noticed that MSAA fixes stop working, when I fixed the external shaders bug. I tested it in vanilla game.
And fps drop to 30, when I enabled MSAA fix in in-game editor.
_________________
CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"
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Re: GTA 5 0.350
I dont know anything and such things, where they are located. For me msaa works fine as it should with original game and only thing i think worth to do is to disable useless effects by the mod. I dont know all scenarios when external shaders of the game change to some other type, i have seen many of them similar, can't patch all of them cause not sure what they are used for, that's why to make mod only for certain game video settings is suitable idea (i did the same in gta4, there is no point make compatibility with lowest setting).
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