@midhras
Thank you. Really. You always have some of the best shots on here, so that means a lot. As for your indoor/outdoor issue, I do not have any ideas at the moment, but I will give it some thought. Hopefully someone else has some insight.
TES Skyrim
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- *master*
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Re: TES Skyrim
@Dorak
Thanks, and where did your modified Superl3 ENB go? I remember it was looking fairly stunning last time I saw it. And yes, that interior shot is certainly not from my configuration--I can tell that the bloom factor is much higher.
@Midhras
I think the only feasible way to have nights and interiors with different degrees of brightness is to exploit that heck out of DirectLightingIntensityNight, since it only comes into play when you're outdoors. The trick, I think, is to set ambient lighting to a level you find acceptable indoors, and then adjust things outdoors with direct lighting. Alternatively, you could try reducing point lighting at night since a lot of dungeons in Skyrim rely on these huge omnis that dominate whole rooms. Making the fade of such lights greater will give the illusion of a darker dungeon without altering the ambient lighting too much.
Thanks, and where did your modified Superl3 ENB go? I remember it was looking fairly stunning last time I saw it. And yes, that interior shot is certainly not from my configuration--I can tell that the bloom factor is much higher.
@Midhras
I think the only feasible way to have nights and interiors with different degrees of brightness is to exploit that heck out of DirectLightingIntensityNight, since it only comes into play when you're outdoors. The trick, I think, is to set ambient lighting to a level you find acceptable indoors, and then adjust things outdoors with direct lighting. Alternatively, you could try reducing point lighting at night since a lot of dungeons in Skyrim rely on these huge omnis that dominate whole rooms. Making the fade of such lights greater will give the illusion of a darker dungeon without altering the ambient lighting too much.
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- *sensei*
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- *master*
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Re: TES Skyrim
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- *master*
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Re: TES Skyrim
Its a bit of a strange setting granted but I like it.
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Re: TES Skyrim
using Midhras' settings with some fxaa post
a big thank you to Midhras for this awesome config
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Re: TES Skyrim
have you released your config Midhras :?:
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Re: TES Skyrim
Haven't posted any screenshots lately, so here are a few generic ones:
I'm still unhappy with my fog settings, but without scriptdragon working it really is a pain to tweak all those weather types
Edit: Slowly getting there, tweaked the sunny and cloudy fog distances and densities, all that is left now is to fix the fog color again to avoid glowing water.
(And the LODs look much nicer now)
I'm still unhappy with my fog settings, but without scriptdragon working it really is a pain to tweak all those weather types
Edit: Slowly getting there, tweaked the sunny and cloudy fog distances and densities, all that is left now is to fix the fog color again to avoid glowing water.
(And the LODs look much nicer now)
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
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Re: TES Skyrim
@T.A.Z: Man, this robes and weapons from Witcher - what exactly mod is this? There are so many of them, so I confused...