v0.350 doesn't work for me I WANT TO CRY
Error: https://abbyradke.files.wordpress.com/2 ... -12-13.jpg
My game version: https://abbyradke.files.wordpress.com/2 ... 12-131.jpg
Please help
GTA 5 0.350
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Re: GTA 5 0.350
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Brutal Modern Modder
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Re: GTA 5 0.350
Abdelrahman Esam, try to disable the Nvidia PCSS for soft shadows in the graphic options.
Changing this option to very-high instead fixed my driver crashs.
Changing this option to very-high instead fixed my driver crashs.
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Re: GTA 5 0.350
I just found that bug with shadows, trying to search what causing it.
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Re: GTA 5 0.350
Sure, I understand. Making asi scripts isn't hard, but maybe you know a good way to send these values from asi scripts to enb shaders? I once made a script that was getting the current weather and time and drawing one pixel in the corner of the screen depending on the weather and time, then in ReShade shaders I was reading this one pixel and setting apprioprate effects. I hope you know a better wayENBSeries wrote:I will not make weather parameters, if you want them, then make asi plugin. And i will not make underwater detection, this is totally unimportant feature. This mod is simple, game dont need so many tiny details to look better and to be tweakable.
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Re: GTA 5 0.350
Thank youl00 wrote:Abdelrahman Esam, try to disable the Nvidia PCSS for soft shadows in the graphic options.
Changing this option to very-high instead fixed my driver crashs.
The applied shaders and effects from ENB now doesn't work when I am in game but works when I am in main menu XD did I miss the fix for this?ENBSeries wrote:I just found that bug with shadows, trying to search what causing it.
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Brutal Modern Modder
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Re: GTA 5 0.350
It's common bug when you use Natural Vision or VisualV mod. Here is the solution:
robi29 wrote:You have to modify timecycle_mods_1.xml file. Find "nextgen" and "NG_first" modifier and add this parameter: <lens_dist_coeff>-0.001 0.000</lens_dist_coeff>
Remember to increase numMods attribute.
It's because Natural Vision use my mod in which I deleted lens distortion and chromatic aberration, and it seems that the change doesn't work well with ENB. The new VisualV version will have the fix.
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CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"
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CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"
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Re: GTA 5 0.350
Thank yourobi29 wrote:It's common bug when you use Natural Vision or VisualV mod. Here is the solution:
robi29 wrote:You have to modify timecycle_mods_1.xml file. Find "nextgen" and "NG_first" modifier and add this parameter: <lens_dist_coeff>-0.001 0.000</lens_dist_coeff>
Remember to increase numMods attribute.
It's because Natural Vision use my mod in which I deleted lens distortion and chromatic aberration, and it seems that the change doesn't work well with ENB. The new VisualV version will have the fix.
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Brutal Modern Modder
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Re: GTA 5 0.350
If somebody know what it means
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Re: GTA 5 0.350
Yes ... I can not wait to be able to test itENBSeries wrote:
If somebody know what it means
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Re: GTA 5 0.350
[SKYLIGHTING] Hype Thrusters Activated.