GTA 5 0.351

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Re: GTA 5 0.351

kingeric1992 wrote:Have you tried complied the included example plugin? Is it working?

Also make sure LinkFunctions check out ok. (If IsLoaded == TRUE after initialization)
I used the include example plugin and it didn't work, so I made some debug logs as a writing them to a file. I saw that LinkFunctions function was executed without any problems. IsLoaded variable was set to TRUE. The problem is that ENB doesn't call CallbackFunction.
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Re: GTA 5 0.351

well, I don't have gtaV to test.
perhaps there is sth missing in gta5 enbseries dll.

Edit:
yeah, the callback aren't working. Did a test build:

in SkyrimSE:

Code: Select all

04:06:35:0642884 | [MESSAGE] Initializing Plugin
04:06:35:0642884 | [MESSAGE] Plugin Loaded
04:06:39:2215262 | [MESSAGE] callback called
and in GTAV: (tested by Adyss)

Code: Select all

22:13:49:2245317 | [MESSAGE] Initializing Plugin
22:13:49:2245317 | [MESSAGE] Plugin Loaded
with the CallbackFunction:

Code: Select all

void WINAPI	CallbackFunction(ENBCallbackType calltype)
{
    static bool callback = false;
    if (!callback) {
        _MESSAGE("callback called"); callback = true;
    }
}
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Re: GTA 5 0.351

Thanks for confirming that the callback isn't called from enb dll :)
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Re: GTA 5 0.351

Did test with gta5 mod running on SkyrimSE (can't test gta atm), example plugin work as it should turning on/off mod and callback called according to log.

PS: dont forget plugins are in "enbseries" folder and .dllplugin extention. Also for gta5 they are x64 builds.
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Re: GTA 5 0.351

Banned that freak who did multiple accounts to annoy me with Witcher 3, GTA5 and other cases, making false imagination that there is interest to the mod from multiple people. Some people are real retards who believe i am their personal slave. Fuck you!
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Re: GTA 5 0.351

Jesus Christ, Boris.... Man, some of these people are insane. Thanks for what you do, and keep banning these clowns.

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Re: GTA 5 0.351

I don't seem to be able to get MSAA working... tried restarting the game with MSAA enabled by default in both game settings and enblocal.ini but nothing

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Also it doesn't seems to be working with reshade anymore? it did before

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Re: GTA 5 0.351

Did you try without any mods except ENB?
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Re: GTA 5 0.351

I'm toggling HighQualityMSAA on and off right now and can definitely see the difference.

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Re: GTA 5 0.351

robi29 wrote:Did you try without any mods except ENB?
wait, do I need to remove my timecycle mod? cause that's the only modded file I have right now, not even visualsettings.dat
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