That’s most likely caused by adaptation. You could test by disabling it.
Thanks for the update, no issues that I can see.
TES Skyrim SE 0.352
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Re: TES Skyrim SE 0.352
drift123
It's ambient occlusion, like ssao, but much bigger.
It's ambient occlusion, like ssao, but much bigger.
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Re: TES Skyrim SE 0.352
Hi Boris, I came across this very strong beam of light in a dungeon (South Windcaller Pass) from Legacy of The Dragonborn:
The same image with ENB effects disabled:
I tried tweaking everything and only got some results when changing lighting values that affected the whole image, making it darker. There was always some white saturation in the beam. Do you know if anything can be done in the preset to improve it?
If it helps, that light is vanilla 000777A1 (FXAmbBeamWetMistA2) and the lighting template given by the mod is also vanilla.
The same image with ENB effects disabled:
I tried tweaking everything and only got some results when changing lighting values that affected the whole image, making it darker. There was always some white saturation in the beam. Do you know if anything can be done in the preset to improve it?
If it helps, that light is vanilla 000777A1 (FXAmbBeamWetMistA2) and the lighting template given by the mod is also vanilla.
Last edited by godescalcus on 21 Sep 2018, 13:32, edited 1 time in total.
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Re: TES Skyrim SE 0.352
It looks like I need to add that object to the particle patch, probably missed it.
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Re: TES Skyrim SE 0.352
Would be great! I don't know how you do it but I confirmed Effects\Ambient\FXAmbBeamWetMist02.nif is not in your patch.
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Re: TES Skyrim SE 0.352
Seems like you don't possibly have the latest version of the patch, just checked and that is actually already included.
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Re: TES Skyrim SE 0.352
It's true, thank you. What should I do about the conflicts with mods like ELFX, Ruins Clutter Improved, LeanWolf's weapons, Peltapalooza, SMIM, Embers HD (those are the main ones), should they all override your patch or the other way around? What will get me the best result with ENB?
Curious about Majestic Mountains also overriding fxcreekflatlong01.nif
Curious about Majestic Mountains also overriding fxcreekflatlong01.nif
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Re: TES Skyrim SE 0.352
Great questions, i always liked to know that too. I think quite a few things are overriding the patch in my modlist, since i remember i had to place it before one of those HD fire mods (?).godescalcus wrote:It's true, thank you. What should I do about the conflicts with mods like ELFX, Ruins Clutter Improved, LeanWolf's weapons, Peltapalooza, SMIM, Embers HD (those are the main ones), should they all override your patch or the other way around? What will get me the best result with ENB?
Curious about Majestic Mountains also overriding fxcreekflatlong01.nif
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Re: TES Skyrim SE 0.352
Ultimately you need to choose, there's no way around it. For example, in the case of Majestic Mountains I'm guessing that in case you let the particle patch take priority you will have texture blending issues, or if you give Majestic Mountains priority you will have bright creek water with certain ENB presets or lighting mods. For some of the stuff like everything in meshes/effects it should be safe to always give the priority to the particle patch. ELFX probably needs everything in meshes/architecture, otherwise you will have lights turning on and off sporadically. And so on, it varies from mod to mod. Embers HD already contains all the particle patch modifications.
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Re: TES Skyrim SE 0.352
Modder should more often work together or combine their mods.
I hate to redo everything as soon as a patch comes out for any mod.
I hate to redo everything as soon as a patch comes out for any mod.