Remix
Thanks.
lomerta
Your logs are totally fine, those shaders which used for replacing all required effects. So the only thing you need to check is temporary variables in mod editor window, if they increase and which of them (when mod enabled).
GTA 5 0.351
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Re: GTA 5 0.351
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Re: GTA 5 0.351
Saw your new SSIL code, what's different?
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Re: GTA 5 0.351
It's similar to bruteforce mode of old skyrim mod, tracing with intersections.
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Re: GTA 5 0.351
Да конечно, ок ставлю дебаг версию, сделаю на разных погодах логи.ENBSeries wrote:Portal2x2
А в опциях игры хоть dx11 выставлен? Иначе я просто не знаю.
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Re: GTA 5 0.351
Version updated, download again
Added higher quality ssao/ssil effect switched by new parameter. Increased performance of ssao effect and skylighting effect.
Portal2x2
Не надо при разных погодах, а надо так, как я описал.
Added higher quality ssao/ssil effect switched by new parameter. Increased performance of ssao effect and skylighting effect.
Portal2x2
Не надо при разных погодах, а надо так, как я описал.
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Re: GTA 5 0.351
Да там на инглише я переводчиком перевел половину не понял :mrgreen: У меня только шейдеры в папке, а лог не создается, клавишу end нажимал.ENBSeries wrote:Version updated, download again
Added higher quality ssao/ssil effect switched by new parameter. Increased performance of ssao effect and skylighting effect.
Portal2x2
Не надо при разных погодах, а надо так, как я описал.
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Re: GTA 5 0.351
Ну если кнопка end не работает, то вообще можно забить.
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Re: GTA 5 0.351
ENBSeries
First of all, a huge thank you! My performance issue is gone thanks to the new "HighPrecision" parameter. Skylighting performance is better overall.
New ssao/ssil looks great and it's performance impact seems insignificant.
First of all, a huge thank you! My performance issue is gone thanks to the new "HighPrecision" parameter. Skylighting performance is better overall.
New ssao/ssil looks great and it's performance impact seems insignificant.
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Re: GTA 5 0.351
Yeah, I saw your posts, but you wrote that you did a test with GTA 5 version on SkyrimSE. May something is wrong with GTA 5 and blocks calling a callback? I tested on a vanilla game, with mods, with your example plugin and with mine that contains logs and callback isn't call by enb. But initialization functions work, what I see from the logs. kingeric1992 has the same problem, so you should check it on GTA 5, not SkyrimSE. I've just tested a new version (by the way, thanks for it, ssil looks nice) and dll plugin doesn't work too.ENBSeries wrote:robi29
Search in my previous posts in gta5 topics here, sdk do work, turning on and off mod every second (as made in example).
I hope we'll find a cause of this problem.
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Re: GTA 5 0.351
Okay, i tested it now and it do not work (but gta5 mod+plugin work on skyrimse fine). And i am out of ideas what is wrong, there is a number of callback functions assinged by plugin, it increase by 1, then resets to 0 somewhere by the game. I tried to make it multithreading safe and didnt help.
Code: Select all
ENBCallbackFunction sdk_CallbackFuncList[1024];
DWORD sdk_CallbackFuncCount=0;
EEXPORT void ENBSetCallbackFunction(ENBCallbackFunction func)
{
CritSection.Enter();
sdk_CallbackFuncList[sdk_CallbackFuncCount]=func;
sdk_CallbackFuncCount++; //WORK here
CritSection.Leave();
}
void SDKExecuteCallback(ENBCallbackType calltype)
{
CritSection.Enter();
if (sdk_CallbackFuncCount==0) //FAIL here with 0
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