TES Skyrim SE 0.352

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Re: TES Skyrim SE 0.352

I will check this
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Re: TES Skyrim SE 0.352

So, the results from my tests:

Mesh with an enviroment mapping, Specular Strength - 1.0, Enviroment Map scale - 0.5, no metalness map

Black albedo(diffuse), normal map with white specular
Image

Black albedo(diffuse), normal map with white specular, max reflection amount (seems a bit too strong)
Image

Grey albedo(diffuse), normal map with white specular
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Black albedo(diffuse), normal map with white specular, max reflection amount
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White albedo(diffuse), normal map with white specular
Image

White albedo(diffuse), normal map with white specular, max reflection amount
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Black albedo(diffuse), normal map with grey specular, the difference between grey and white is minimal
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Black albedo(diffuse), normal map with black specular , no reflection
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Black albedo(diffuse), blank normal map with white specular, should look like a mirror. SSR effect is really bad in SE.
Image

Black albedo(diffuse), normal map with white specular, plus a Metalness map, Enviroment Map scale - 1.5
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Default shader, no enviroment mapping, Black albedo(diffuse), normal map with white specular
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Re: TES Skyrim SE 0.352

Okay, i found a plate like that and can see reflection in it. But no other places. I can't apply reflection to every object definetly, because in SE much more complicated to draw another render target with specular/reflection amount data from textures and then apply to entire screen, like i did in old Skyrim. What to do with it, i dont know.
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Re: TES Skyrim SE 0.352

ENBSeries wrote:Okay, i found a plate like that and can see reflection in it. But no other places. I can't apply reflection to every object definetly, because in SE much more complicated to draw another render target with specular/reflection amount data from textures and then apply to entire screen, like i did in old Skyrim. What to do with it, i dont know.
Go to Blue Palace for example. These stone floors (or any stone floors and other reflective materials) can reflect light and furniture and other stuff pretty good when using high settings:

[REFLECTION]
AmountInterior=4
PowerInterior=0.5

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Re: TES Skyrim SE 0.352

The blue palace is a good idea. As the vanilla sfloorhouse02_n.dds has a mostly white specular map.

Thanks for the big test Guzio.

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Re: TES Skyrim SE 0.352

Well, it was bad idea to try modify Assassing Creed Odyssey, too much work with many weird shaders, i can't do it fast. RIP.
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Re: TES Skyrim SE 0.352

Welcome back :-)

LoD
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Re: TES Skyrim SE 0.352

SSS doesn't seem to work in first person.

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Re: TES Skyrim SE 0.352

Its because how they are drawed by game, not fixable.
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Re: TES Skyrim SE 0.352

What was the conclusion on adding any parallax to the game?
I remember you saying water isn't a possibility.
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