TES Skyrim SE 0.352
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.352
I will check this
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.352
So, the results from my tests:
Mesh with an enviroment mapping, Specular Strength - 1.0, Enviroment Map scale - 0.5, no metalness map
Black albedo(diffuse), normal map with white specular
Black albedo(diffuse), normal map with white specular, max reflection amount (seems a bit too strong)
Grey albedo(diffuse), normal map with white specular
Black albedo(diffuse), normal map with white specular, max reflection amount
White albedo(diffuse), normal map with white specular
White albedo(diffuse), normal map with white specular, max reflection amount
Black albedo(diffuse), normal map with grey specular, the difference between grey and white is minimal
Black albedo(diffuse), normal map with black specular , no reflection
Black albedo(diffuse), blank normal map with white specular, should look like a mirror. SSR effect is really bad in SE.
Black albedo(diffuse), normal map with white specular, plus a Metalness map, Enviroment Map scale - 1.5
Default shader, no enviroment mapping, Black albedo(diffuse), normal map with white specular
Mesh with an enviroment mapping, Specular Strength - 1.0, Enviroment Map scale - 0.5, no metalness map
Black albedo(diffuse), normal map with white specular
Black albedo(diffuse), normal map with white specular, max reflection amount (seems a bit too strong)
Grey albedo(diffuse), normal map with white specular
Black albedo(diffuse), normal map with white specular, max reflection amount
White albedo(diffuse), normal map with white specular
White albedo(diffuse), normal map with white specular, max reflection amount
Black albedo(diffuse), normal map with grey specular, the difference between grey and white is minimal
Black albedo(diffuse), normal map with black specular , no reflection
Black albedo(diffuse), blank normal map with white specular, should look like a mirror. SSR effect is really bad in SE.
Black albedo(diffuse), normal map with white specular, plus a Metalness map, Enviroment Map scale - 1.5
Default shader, no enviroment mapping, Black albedo(diffuse), normal map with white specular
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.352
Okay, i found a plate like that and can see reflection in it. But no other places. I can't apply reflection to every object definetly, because in SE much more complicated to draw another render target with specular/reflection amount data from textures and then apply to entire screen, like i did in old Skyrim. What to do with it, i dont know.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.352
Go to Blue Palace for example. These stone floors (or any stone floors and other reflective materials) can reflect light and furniture and other stuff pretty good when using high settings:ENBSeries wrote:Okay, i found a plate like that and can see reflection in it. But no other places. I can't apply reflection to every object definetly, because in SE much more complicated to draw another render target with specular/reflection amount data from textures and then apply to entire screen, like i did in old Skyrim. What to do with it, i dont know.
[REFLECTION]
AmountInterior=4
PowerInterior=0.5
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Re: TES Skyrim SE 0.352
The blue palace is a good idea. As the vanilla sfloorhouse02_n.dds has a mostly white specular map.
Thanks for the big test Guzio.
Thanks for the big test Guzio.
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Re: TES Skyrim SE 0.352
Well, it was bad idea to try modify Assassing Creed Odyssey, too much work with many weird shaders, i can't do it fast. RIP.
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Re: TES Skyrim SE 0.352
Welcome back
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Re: TES Skyrim SE 0.352
SSS doesn't seem to work in first person.
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Re: TES Skyrim SE 0.352
Its because how they are drawed by game, not fixable.
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Re: TES Skyrim SE 0.352
What was the conclusion on adding any parallax to the game?
I remember you saying water isn't a possibility.
I remember you saying water isn't a possibility.